An easy comparison to reach for is
Into The Breach. Both feature direct,
turn-based confrontation between
two factions who often use the
landscape to their advantage. But
Wargroove is more in every way
- more factions, more units, more
maps, more more. This could sound
overwhelming but
getting started is
actually really easy.
In the first few
missions, as well as the
arcade mode, your goal
is generally to either
defeat the opposing
army’s commander or
take their fortress.
Capturing unallied buildings on the
map or taking them from your
opponent earns you money, which
you can spend on new units or
health. The campaign introduces the
units one after another and gives you
hints as to their use.
The first time you’re up against
airborne fiends, for example, you also
gain ballistas and mages, both
excellent against that particular type
of enemy. These missions give you
time to get to know units and their
strengths and weaknesses without
being overbearing.
While all armies share the same
standard units they all have distinctly
different looks that fit each
commander and their lands
beautifully. Commanders are the
most important characters, not only
because they’re the strongest, but
because each of them has a unique
special ability, the
so-called groove, which
is charged by defeating
enemies. Some grooves
have defensive
capabilities and some
are good, old-fashioned
special attacks.
The 30-plus
missions of the
single-player campaign follow a cute
fantasy story. As well as standard
conquering and destruction tasks,
you’ll be rescuing prisoners from a
fortress or helping refugees flee the
site of a battle. If you prefer a quick
challenge, there’s an arcade mode for
each commander, and a puzzle mode.
COMMAND & CONQUER
Wargroove’s weaknesses are an at
times crushing difficulty and
tendency to drag on. Positioning
characters in the right spots for
attacks and critical hits is already
difficult enough. But Wargroove’s
maps are huge, meaning you can
spend round after round simply
travelling to meet the enemy. It’s not
always clear how damage is
calculated, and I had to adjust the
difficulty options to have a chance at
more than one mission. Maps often
have chokepoints such as bridges that
can be difficult to circumvent, quickly
leading to your soldiers literally
queuing to get slaughtered.
The multiplayer for up to four
people comes with its own maps and
is organised by passing in-game
match codes around. In two-player
mode, I found small maps, evenly
split in the middle by bridges. Both
players pick a commander and start
out on equal footing, with the same
amount of buildings to conquer on
each side, including multiple
barracks. In this mode it’s vital to
take buildings and retain them, as
you’re going for direct confrontation
with no way to skirt each other.
Once you hold enough buildings,
meaning money, and hold even just
one barracks more than the other
player, the game is all but decided.
Victory is again achieved by killing
the commander or taking the fort, so
real players are more likely than the
CPU to aggressively bolster their
forces to keep buildings surrounded.
Whereas the campaign manages to
switch things up, here the simple
gameplay works to Wargroove’s
detriment – I could have done with
more variety to elevate this mode
above its arcade counterpart.
Wargroove comes with a brilliant
set of highly intuitive tools you can
use to create your own maps and
even cutscenes. Chucklefish certainly
wants you in for the long haul, but as
I started skipping lengthy battle
animations and came to dread any
standard battle, I wondered whether
less isn’t sometimes more.
NEED TO KNOW
WHAT IS IT?
Turn-based tactical
strategy in which you
play 12 adorable
fantasy factions
including an armoured
golden retriever
EXPECT TO PAY
£16
DEVELOPER
Chucklefish
PUBLISHER
In-house
REVIEWED ON
Core i5-8400, GTX
1060, 16GB RAM
MULTIPLAYER
2 to 4 players local
and online
LINK
wargroove.com
78
Brimming character and
imagination, Wargroove
occasionally loses its
groove over long-winded
core gameplay.
VERDICT
Wargroove is
filled with
creative,
demanding
challenges
I
t’s very hard not to focus entirely on Caesar, Wargroove’s best boy
and commander of his own army of warpups. Yes, dogs in shiny
armour are a playable unit in this game. There is no violence
against the four-legged soldiers, either – instead of dying, they just
run away. If you’re not sold already, one of the other 12
commanders might do the trick. Don’t be fooled by the light-hearted tone,
however – Wargroove is filled with creative, demanding challenges.
GROOVY, BABY
WARGROOVE sends dogs to war in their best amour. By Malindy Hetfeld
COMMAND ME The hottest leaders on the battlefield
MERCIA
Always smiling and looks like
she could bench press me.
VALDER
A deep voice and blue, blue
eyes create mystique.
RYOTA
Needs the right person to
coax a smile out of him.
Warg ro ove
REVIEW