2019-04-01 PC Gamer

(sharon) #1

NO VISION


In a year of “record results”,ACTIVISIONlays off 800 employees


support staff to support. But they are
not the ones who are suffering.
Anecdotally I’ve seen a number of
armchair experts stress that the
layoffs affect “non-development”
roles, as if that’s OK. While it’s good
to remind yourself that people are
responsible for the games you love,
it’s also people who provide customer
service and community management
and support for those games. And all
of them – whether they’re directly
involved in the actual creation of the
game you’re playing – play a vital role
in bringing those games to market
and keeping them exciting and
vibrant and entertaining.
Phil Savage

O


n February 12, Activision hosted an
earnings call in which CEO Bobby Kotick
announced “record results”. On the same
call, president Coddy Johnson announced
that approximately 8% of the company’s
staff, around 800 people, were being laid off.


That’s because despite the record, Activision had failed to
meet Wall Street’s expectations. “While we had record
performance in 2018, it didn’t quite live up to our
expectations,” said Kotick – a sentence that might make
you wonder if capitalism is broken.
“Our current outlook for 2019 falls below what is
possible in an industry filled with growth opportunities,”
Kotick continued.
All companies restructure, but the scale of the layoffs,
and the callousness of their announcement, felt
particularly brutal. And the conditions that led to 800


people being laid off were created by
Activision’s management. They are
ultimately responsible for the fact
that, in 2018, Activision released just
oneCall of Dutyand two remasters of
late-’90s 3D platformers, and who
seemingly aren’t interested in
greenlighting new games for their

IN 2018, ACTIVISION
RELEASED JUST ONE
CALL OF DUTY AND
TWO REMASTERS

Activision continues
to rely on Call of
Duty’s success.

MONITOR

NEWS | OPINION | DEVELOPMENT

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