2019-04-01 PC Gamer

(sharon) #1
So far so familiar. ButMy Time at
Portiaoscillates between being just
enough of an engaging take on a
comforting genre to draw you in, and
an infuriating me-too
whose glacial pace
steals more of your
time than it deserves.
After the usual
tutorial-type gubbins,
the first significant
commission you
receive from the mayor
is for a bridge to
connect Portia to Amber Island – a
little spit of land near your workshop.
You’ll need two Wooden Bridge
Heads (basically the on and off ramps
for the bridge) and one Wooden
Bridge Body. You can construct one
segment at a time using a crafting
platform called the Assembly Station.
But the Bridge Heads need three
copper pipes and five hardwood
planks each. Hardwood comes from
the big trees nearby, but the axe you
crafted for the tutorial isn’t strong
enough so you must smelt copper
and tin (obtained via mining trips to
the abandoned ruins or hacking away
at stones) to make bronze bars and

buy an expensive (for this stage in
the game) upgrade kit from a local
store. You now have the ability to
get hardwood!
But you need
hardwood planks not
hardwood, so you’ll
need a cutter. Cutters
need two copper blades
and five stone bricks.
You go back to the
furnace to make the
bricks, but the copper
blades come from a
grinder, and a grinder requires two
old parts, three copper bars and two
grinding stones. So it’s back to the
ruins for old parts, copper ore and
stone, then to the furnace and
worktable to refine some of the
materials into a usable format. Don’t
forget you’ll need extra copper ore to
refine into the copper bars which can
then be ground to form the copper
pipes. Oh, and you have to fuel the
furnace and the grinder so you’ll
need a whole lot of wood (as distinct
from hardwood) and power stones.
After this, the Bridge Body is
relatively straightforward, although
still a slog in terms of the time and

energy it takes to actually craft
everything. Obtaining each of these
parts teaches you how the game’s
production loops work, but calling it
one mission instead of about eight
separate missions is the problem. It
means spending hours and hours in
the early game, chipping away at a
monumental task without a drip feed
of encouragement.

PERSISTENCE OF TIME
Outside the crafting missions and
commissions, the systems are a
mixed bag. The fighting is dull –
slash, slash, slash, dodge roll is pretty
much all you need. The villagers
aren’t very engaging, so I have no
desire to cultivate friendships or
romances. The farming is... fine?
Seasonal celebrations are fun but
involve minigames of variable quality.
And the home decor and fashion are
too tied to stats boosts for a
decorative approach to really work.
By being so slow, My Time at
Portia both repels and appeals. It
offers a kind of gaming oasis, making
few demands and just pootling along.
That type of thing can be a place
of respite for the right player or the
right mood. But when I wasn’t in the
right mood progress felt artificially
slow – like it was being throttled by
resource requirements, forcing you to
play longer than feels good.
To give you a sense of this, I’ve put
about 40 hours into my save and I
think I’m less than a third of the way
through the main questline. I’ve
spent some of that time completing
secondary quests, taking on
workshop commissions and so on.
For the right player, that will feel like
phenomenal value for money. For
everyone else I suspect the busywork
will eventually prove too much of a
bore to stick with it.

NEED TO KNOW
WHAT IS IT?
Alifesimwhoseslow
pace overshadows what
it does well
EXPECT TO PAY
£25
DEVELOPER
Pathea Games
PUBLISHER
Team 17
REVIEWED ON
IntelCorei7-5820k,
GTX970,16GBRAM,
Wndows 10
MULTIPLAYER
None
LINK
portia.pathea.net

63


A glacial pace and
abundance of busywork
make My Time at
Portia a tough
recommendation.

VERDICT

Progress felt ...
like it was being
throttled by
resource
requirements

M


y Time at Portiais slow. Achingly slow at times. So slow,
in fact, that it sometimes feels like it should be an idle
game and I have to fight the urge to tab away and check
back later. The game is a sandboxy life sim in the mould
ofStardew ValleyorAnimal Crossing. It sees you take
over your dad’s dilapidated workshop and attempt to restore it to
prosperity, one commission at a time.

FESTIVE FUNSpecial holidays come with seasonal events


DAY OF THE
BRIGHT SUN
Follow an airship as it drops
presents (push townsfolk
asidetograbthebestloot).

DAY OF MEMORIES
Amomentofsilenceforthe
dead quickly deteriorates
intoastun-gunfightover
Ghost Badges.

WINTER SOLSTICE
Gatherroundagiant
casserole and contribute to
ahotpot–addingtheright
produce boosts friendships.

GO SLOW


MY TIME AT PORTIA is hungry for


your evenings. By Philippa Warr


My Time at Portia


REVIEW

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