2019-04-01 PC Gamer

(sharon) #1
As his granddaughter, Sarah, you’ve
decided to take on the mammoth task
of sorting all his old stuff. That means
examining documents, manhandling
drawers, and generally prodding every
interesting-looking
thing you come across,
with Sarah narrating
your exploration at
nearly every click. For a
free game, it’s
impressive how much
voice-acting has been
crammed into such a
small space, and that it
compares favourably to many
commercial indie games.

SECRET STASH
You’ll learn about your grandpa, but
also about yourself as you walk
around the beautifully sunlit roof
space, investigating an old N64 with a
ridiculous made-up console name,
admiring an elegant typewriter that

Y


our grandpa has died, leaving a lifetime’s worth of
possessions in his dusty attic: piles of empty Werther’s
Original packets, stacks of Reader’s Digest magazines, and a
third stereotypical granddad thing. Except, in this
accomplished first-person puzzle game, it’s not like that at all.
Turns out your granddad was a rad dude – an explorer and occultist with a
collection of mystical doodads to uncover, and a library of magical research
just waiting to be rifled through by yours truly.

has mysteriously ended up in the loft,
or delving into your inventory to look
at your student ID, discovering what
your character looks like.
There’s more story and more, well,
stuff here than there
strictly needs to be, but
the result is a world that
feels fleshed-out and
well-developed, despite
being constrained to
one small room.
That room, by the
way, has been rendered
expertly, with the aid of
some lovely lighting effects and the
occasional reminder of the player
character in the form of her arms –
appendages you don’t find in many
first-person puzzle games.
It’s those arms, I think, that
separate What Never Was from, say,
Myst or The Witness. You’re an actual
character here, rather than a faceless,
puzzle-solving stranger – and, you

know what? It’s a comfortable fit. This
is Gone Home meets The Room – or it
would be, if only there was more to it.
Of course, this is a free game made
(largely) by a single person, so while
the production values are through the
roof, this is a fairly brief experience as
a result. It never quite blooms into a
fully-fledged walking sim or a full-fat
puzzle game, telling an unresolved
story and abandoning your brain, just
after it’s been warmed up.
However, there’s still enough to
this puzzler to keep you busy over, say,
a lunch break. You’ll need to combine
in-game research with hands-on
mechanical fiddling to get to the
bottom of its mystery, and see your
grandfather’s magical obsession
through to the end. That end is just as
lavish as the rest of the adventure, the
game surprising even in its final
moments with a sequence that hints
at more What Never Was to come. I
hope there is a follow-up, and that I
return to the attic, as I didn’t manage
to clear out any of Grandpa’s stuff...

NEED TO KNOW
WHAT IS IT?
A first-person puzzle
game set in your
grandpa’s attic
EXPECT TO PAY
Free
DEVELOPER
Alexander Hallgren
PUBLISHER
In-house
REVIEWED ON
AMD [email protected],
6GB RAM, GeForce GT
610
MULTIPLAYER
None
LINK
bit.ly/WhatNeverWas

82


A snack rather than a
full meal, this first-
person puzzler still
impresses with its
detailed, tactile world.

VERDICT

CLOCK AND KEY


There’s a cache in the attic in puzzlerWHAT NEVER WAS. By Tom Sykes


There’s more
story and more,
well, stuff here
than there
needs to be

What Never Was


FREE GAMES REVIEW


If this is his attic, I can’t wait to
see the rest of his house.

Sadly, the N64 doesn’t factor
into the mystery.

Grandpa leaves you a tape
asking you to solve the mystery.
Free download pdf