Recoil Offgrid – August-September 2019

(Nora) #1
VIRTUAL
SURVIVAL

Facepunch Studios
Rust

Notes:
Survival has a steep learning curve, and so
does Rust. The game has no story, no dialogue,
and no missions. Your character is an anonymous,
completely naked man or woman who never speaks.
You’re dropped unceremoniously into a huge,
procedurally generated map with nothing but a rock
and a torch, and your only goal is to thrive in the
environment without starving or getting killed by
exposure, predators, hostile non-player characters,
or other humans. You’ll need to forage for food and
fresh water, collect resources, and build your way
out of the stone age. With enough time and patience,
your rock can be replaced by a stone axe, then a
sword and bow. Sooner or later you’ll get an impro-
vised shotgun, explosives, machine guns, and rocket
launchers. You can don armor, build a defensible
compound, decorate your home, start a garden, and
even pick up hobbies like playing a fully functional
guitar (yes, really).
Rust is exclusively multiplayer, so you’ll be occu-
pying the same map as dozens or hundreds of other


players — each might choose to befriend you, ignore
you, or hunt you down. Unsurprisingly, most choose
the third play style. This probably sounds harsh,
and that’s by design. The developers have said they
wanted to create a world where players could behave
any way they choose — a sort of a virtual Lord of the
Flies. You’re free to decide to trust others and work
together, or attempt to kill everyone you meet on
sight before looting (or even eating) their corpses.
Facepunch Studios founder Garry Newman wrote,
“You should be fearful of others. That is the whole

point. If you’re sick of getting killed — start a town.
Build town walls... set up trip wires and alarms. Watch
each other’s back.”

PLATFORMS
Microsoft Windows, Mac OS
PL AY ER S
Up to 300, depending on the server you join
PRICE AS TESTED
$35
URL
rust.facepunch.com

Pros:
You’ll immediately feel the punishing difficulty of
survival, and understand that the responsibility
to make it easier is yours alone. If you expect to
survive, you’d better get to work.
Just like in real life, you have total freedom to
help others or stab them in the back for your own
gain. This brings a psychological element and
makes every alliance a tentative one.

Cons:
Gameplay is often comical in its ruthlessness,
with a learning curve that’s more like a brick
wall. The first time we played, we unluckily
spawned next to a wolf that ran over and killed
us within 30 seconds. It didn’t take long after
that to come across some of the countless
hostile players with advanced gear who gleefully
annihilate the defenseless.

ISSUE 32

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