WORDS ERIK PAOLO ESCUETA
REVIEWED
60 JULY 2019
THE
NUMBERS
OLD-SCHOOL TRIBULATIONS
Sekiro: Shadows
Die Twice
PLATFORMS:
PlayStation 4, Xbox
One, Windows
DEVELOPER:
FromSoftware
PUBLISHER:
Activision /
FromSoftware
NO. OF PLAYERS:
Single player
Shadows Die Twice is not an impossible game
to play—difficult but not by gameplay standards. Personally,
Sekiro: Shadows Die Twice excels where it needs to be
without having to overcompensate everywhere else—the
combat is swift and subtle, the platforming perhaps
somewhat stilted but serviceable, and the story overtly
simple yet somehow surprisingly impressionable.
But when it comes to the sum of its parts, the entire
experience becomes contentious, and respectfully so,
when you consider its traditional focus.
Lone Wolf and friends
Sekiro: Shadows Die Twice places you in the tabi (traditional
Japanese socks) of Shinobi Wolf, who has been charged
with protecting the Divine Heir Kuro from the Ashina Clan.
Ashina’s ruler, Genichiro, wishes to use Kuro’s blood,
known as the “Dragon Heritage,” to power an immortal
army. It is a typical war narrative that doesn’t really
innovate on the specifics but is saved by its cast through
dialogue exchanges and inherent development.
The evolving characterizations help compensate
for the slow narrative influence—from the
Sekiro: