Psychology2016

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Learning 205

pressure, muscle tension, and hyperactivity can be brought under conscious control. For
nearly 60 years, scientists have known how to use feedback from a person’s biological
information (such as heart rate) to create a state of relaxation (Margolin & Kubic, 1944).
Biofeedback is the traditional term used to describe this kind of biological feedback of
information, and through its use many problems can be relieved or controlled.
A relatively newer biofeedback technique called neurofeedback involves trying to
change brain activity. to Learning Objective 2.4. Although this technique uses the
latest in technology, the basic principles behind it are much older. Traditionally, this tech-
nique was based on recording the electrical activity of the brain, or EEG. To record the EEG,
a person would have to be connected to a stand-alone electroencephalograph, a machine that
amplifies and records the brain’s electrical activity. Modern biofeedback and neurofeed-
back amplifiers are often connected to a computer that records and analyzes the physiolog-
ical activity of the brain. Neurofeedback can be integrated with video game–like programs
that individuals can use to learn how to produce brain waves or specific types of brain
activity associated with specific cognitive or behavioral states (e.g., increased attention,
staying focused, relaxed awareness). Individuals learn to make these changes through the
principles of operant conditioning (Sherlin et al., 2011). Neurofeedback using the EEG con-
tinues to be investigated in specific disorders such as attention-deficit/hyperactivity disor-
der (ADHD) and in new areas such as the control of chronic pain (Arns et al., 2009; Jensen
et al., 2013) and the treatment of epilepsy (Koberda, 2015; Micoulaud-Franchi et al., 2014;
Strehl et al., 2014). Other recent neurofeedback studies have incorporated MRI or fMRI
to examine the effects of EEG-based neurofeedback on the brain (Ghaziri et al., 2013; Ros
et al., 2013). And in some studies, fMRI is being used as a neurofeedback method in and
of itself (Ruiz et al., 2013; Scharnowski et al., 2012; Stoeckel et al., 2014; Sulzer et al., 2013).

biofeedback
using feedback about biological condi-
tions to bring involuntary responses,
such as blood pressure and relaxation,
under voluntary control.

neurofeedback
form of biofeedback using brain-
scanning devices to provide feedback
about brain activity in an effort to
modify behavior.

primary reinforcers: satisfy basic biological needs (e.g., hunger, thirst, touch)
secondary reinforcers: gain reinforcing properties through previous association
with primary reinforcers
positive reinforcement: addition, or experiencing of, a pleasurable stimulus
negative reinforcement: removal, escape, or avoidance of unpleasant stimulus

Operant Conditioning
(learning to make voluntary responses through the effects of positive or negative consequences)

Thorndike
was among the first
to study learning of
voluntary responses

developed law of effect—action followed
by pleasurable consequence will tend to be
repeated; action followed by unpleasant
consequence will tend not to be repeated

Skinner
led field of
behaviorism
after Watson

coined term operant
conditioning— voluntary
behavior that people and
animals do to operate in
the world

focused on observable, measurable behavior

reinforcement
any event or stimulus, that when
following a response increases
the probability that the response
will occur again

punishment is any event
or stimulus that, when
following a response,
decreases the probability
that the response will
occur again

application of operant conditioning principles (sometimes classical conditioning) to change
undesirable behaviors and create desirable behaviors in both humans and animals
token economies, time-out, applied behavior analysis, biofeedback,
and neurofeedback use these principles

behavior
modification

opposite of reinforcement, which increases
the probability that the response will occur again
punishment by application—something
unpleasant is added to the situation
punishment by removal—something
pleasurable is removed
to work—must be immediate, consistent,
and paired with reinforcement of actual
behavior desired

stimuli must be discriminative;
specific cues lead to specific responses
some behaviors can be established through
shaping, reinforcing small steps, or each successive
approximation, toward the ultimate goal
as in classical conditioning, extinction, generalization,
and spontaneous recovery can occur
instinctive drift, or the tendency to revert to genetically controlled patterns of behavior,
can serve as a biological constraint on operant conditioning

easier to establish new responses
but more sensitive to extinction
leads to a response that is resistant to extinction
schedule can be specified by the pattern/ratio
of responses or by time/interval
both ratio and interval schedules
can be either fixed or variable

timing of reinforcement influences speed
of learning, strength of learned response,
and subsequent behavior pattern
continuous reinforcement: provision of
reinforcer for each and every correct response
partial reinforcement: reinforcing behavior
after some but not all correct responses

schedules of
reinforcement

other
features

Concept Map L.O. 5.4, 5.5, 5.6, 5.7, 5.8, 5.9


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