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Fantasy VII to reach a new scale,
pushing the boundaries of what
could be done in JRPGs. In Remake,
some of the very same fights
reimagined are doing the same for
a fresh generation.
COMMAND AND CONQUER
In a later chapter we infiltrate a
second Mako reactor. This plays out
more or less how we remember the
original, but then we must escape
and are introduced to a section
where we have to make our getaway
through research rooms where parts
to build Airbuster, the boss we’ll
be fighting against at the end, are
being produced. Finding keycards
throughout the level, we can actually
sabotage Airbuster’s construction,
diverting parts we can then collect
for our own benefit later.
While simple, this section shows
how Remake will let you shape the
challenge you’re about to face. We
can even make decisions on
how to use each card,
bringing the boss’
movement abilities down
a level, or reducing the
number of missiles it can
deploy. Even using several
cards, the encounter
nonetheless pushes us to
the edge – Cloud, Tifa, and
Barret struggle to fight back as it
hovers around us on rickety catwalks
in the midst of burning flames.
Staying on top of giving
commands to allies can be a
challenge, but it’s one we quickly
become accustomed to once we get
used to tapping the triggers. Hitting
q brings up a Command mode that
slows time to a crawl, allowing us to
think about our next input. There’s
even a Classic mode toggle in the
menu that allows you to keep things
entirely turn-based to take the
pressure off, bringing the game
closer to the PS1 original. But we
love the dynamism of the combat
once we get used to it.
The efficacy of the quick menus
and the ability to use skill shortcuts
by holding o feels genuinely
rewarding once we get into the
swingofit.Inourfinalbossfight,
deepinthesewersagainstthe
hornedbeast,Abzu,wegetproperly
intotheflowofthecombat.Playing
asAerith,wehangback,pelting
Abzuwithspells,layingdown
supportskillsforCloudandTifa
aswecommandthemtouseskills
tocrackthecreature’shornsand
leaveit opentoattack,fishingout
LimitBreakskillsandmakeuseof
SummonsShivaandIfrittoback
usupasthefightescalates.
AFTERTHEBLAST
Sofarsogood.Thenewcombat
systemis SquareEnix’sbestyet,a
joyfulmixofKingdomHeartsIII
andFinalFantasyXV.AndMidgar
is hauntinglybeautiful.Butyou’d
bettergetusedtoit,asMidgaris
allyougetinthisgame.Despite
thename,thisis justthefirstpart
oftheFinalFantasyVIIRemake
project,focusingonlyonwhat
wasoncetheopeningsectionto
the massive JRPG. But don’t fret,
plenty here has been expanded on
to turn what was once a five-hour
experience (approximately) into
one we’ve been told will have
the runtime we’d expect from a
mainline release.
Any doubts we had are laid to rest
after that very first Mako reactor
bombing. The explosion was a
success, but it’s much larger than
AVALANCHE expected (you might
even say mysteriously larger).
Crawling from the wreckage, the
team agree to meet up on the train
back to base. Where in the original
game you play through a couple of
screens of comically low-poly NPCs
running back and forth at this point,
here you have to sneak through
streets that feel properly devastated
(because Shinra is naturally on high
alert). Buildings have collapsed, a
mother sobs because she has no
home to go back to, and other
citizens look at a collapsed
expresswayinshock.Thereis so
muchmoreconsequencehere.
SILVER-HAIREDFOX
Thisremakeexpandsonthe
originalincleverways.Frommuch
earlieron,ourspiky-hairedherois
gettingnastyheadachesthatturn
hisvisionfilm-grainy.Forsome
reasonhecan’tstopthinkingabout
a tall,silver-hairedhunk.AsCloud
clambersoverrubbleandrooftops,
workinghiswaythroughthe
devastationcausedbytheexplosion,
heencountersthemanfromhis
dreams.Wewon’tspoilmuch,but
Sephirothhangsovertheevents
muchearlieron,hisrelationship
withCloudexpandedupon.Even
peoplewho’veneverplayedthegame
areawareofthecharacter,thedevs
tellus,soholdingSephirothbackas
a teasenolongerfeltnecessary.
OurfirstjourneytoMidgarwas
aniconicpartofourPS1experience,
butsomuchofwhat
happenedtheredidfeel
breezedpast.Whereonce
wesawa representationof
thecityfilledinwithour
imaginations,nowwefeel
likewe’retrulya partofit.
Thatsecondchapterhas
stuckwithus,givingusreal
citystreetstoexplore
throughouta newversionofthe
story that remains gripping, and in
line with the rhythm of the original
the devs want to stay true to. We’ve
been definitively told the game
won’t be open world, but as you
reach new areas it will open up for a
moment, allowing you to undertake
extra quests and exploration.
While our hands-on was limited
to specific slices of the game, we’re
impressed with how much it’s been
expanded while retaining the feel of
the original. Delving deeper into the
streets of Midgar on Cloud’s journey
has a lot of promise, as do the extra
challenges that await. While we’re
revisiting the plated city, there’s
much here that pushes JRPGs
forwards. By remaking its classic
game, which redefined what RPGs
could be on PS1, Square Enix looks
set to redefine that genre once again.
There’s plenty of Mako left in this
bad boy yet.
OOOOOOKKKKKKSSSSSSSSSSSSEEEEEETTTTTT TTTTTTOOOOOO
GENRE AGAIN.”
FINAL FANTASY VII REMAKE