II ERVIEWE
057
THE OP W Q && A
Katamari and
Wattam designer
Keita Takahashi tells
us how he makes
such unique games
eita Takahashi’s
gaming work has a
certain strangeness
that’s extremely
distinctive. It sees you
rolling tiny objects into
a ball to get bigger and
bigger and then
eventually create
stars, and getting
toilets and
telephones to join hands to kaboom
together in colourful explosions. His
games are some of the silliest you’ll
ever play, and some of the most
introspective. So how does Takahashi
do it? What better way to find out than
to ask the man himself? He’s even given
us some artistic interpretations to
illustrate his game-making journey.