070
DREAMS
T
here’s already a whole
world of daydreams,
nightmares, fantasies, and
imaginings just waiting to
be explored in Dreams,
Media Molecule’s part-
game, part-game-maker. But all
these creations from early access
Dreamers aren’t the only reason to
get excited about the full release
version – available right now.
Catching up with co-founder and
technical director of Media Molecule
Alex Evans, we ask the obvious
questions about PS5. “I’m afraid that’s
‘no comment’ – I tried commenting
earlier and I got slapped,” he jokes,
and while Media Molecule is being
coy over the long-term goals of the
platform, in the short-term there
will be new updates to develop and
add tools into the game-maker.
More definitively, we’re told
that PS VR support is “significantly
developed,” though a timeframe
is yet to be set for its inclusion.
You can already use the current
DualShock 4’s motion control
functionality and the PlayStation
Move controllers in Dreams.
A steady stream of content has
flowed onto Dreams since April last
year, but the big debut was Art’s
Dream. Launched on Valentines Day,
it’s a feature-length story in its own
right, a genre-crossing tale featuring
a host of memorable characters and
even a selection of musical numbers.
It shows not only the potential
of your own creations but that of
Dreams as a platform. The developer
has already shared a selection of
shorter creations that are, like this
new story, made entirely with the
tools all Dreamers have access to.
Art’s Dream deals primarily with
every artist’s nemesis – self-doubt.
You tear down a wall of the stuff
when you boot up the game for the
first time, and we asked Alex Evans
about the other ways Dreams tries to
combat this.
“Getting the tutorials right was
actually very difficult. We tried a few
Take a tour of Media Molecule’s latest – your guide, Jess Kinghorn,
picks out the Dreams landmarks you won’t want to miss
Only in Dreams