Official PlayStation Magazine - 04.2020

(vip2019) #1

008


The Big 10


STORIESEVERYONE’STALKINGABOUT


ofyouraudience,soforMarthaIs
Deadwemuststriveforthebest
visualquality– in thephotorealistic
stylewehavechosen– andthebest
gameplaywecaninvent,”saysDalcò.
Thougha lotis beingmadeofthe
game’svisualmuscle,Dalcòis keen
topointoutthatactionisn’tbeing
overlookedin a racetoshowcase
whatthenextgencando.
“WebelieveMarthaIs Deadmakes
greatstridesin gameplay,adding
uniqueaspectsnotseenin the
genre,“hesays,butadds:“Wemust
havethevisualqualitytomatch.”

DROWNEDANDOUT
SowhatisMarthaIs Dead?Pitched
asa psychologicalthrillersetin 1944
Tuscany,it’splayedin first-person
andmixesdisturbing,dreamlike
sequenceswitha photoreal
recreationofWorldWar2 Italy.
Superstition,psychologicaltrauma,
andthehorrorsofwararethe
backdroptothemysteryofa woman
whois founddrowned.Thematically
thegamefeelslikea progression
fromLKA’sTheTownOfLight.
Dalcòexplains:“Followinga
projectlikeTheTownOfLight,of
coursethereis a spotlighton
mentalhealthwithinourgames,
howeverMarthaIs Deadis a very
differentgame.Manymonthsof
researchhelpedtomouldRenée’s
storyin TheTownOfLight– with
MarthaIs Deadwewantedtodo

somethingdifferent.Thegamewill
stillexplorethehumanmind,but
witha moreartisticapproach,
frequentlysuspendingrealityand
creatingsymbolicallypowerful
abstractscenes– forthisreason
I thinkit is perhapsunhelpfulto
comparethetwoprojects,although
thereareelementsthatdotiethe
gamestogether.”
Theideaforthegamecamefrom
theteam’sloveofTuscanyanda
desiretoshowa differentsideof
theregionmostlyknownforits
scenery.“I liketousethecontrast
betweenthebeautyofthelandscape
andthegloomofthestory:indeed
war,violence,anduneasearethe
ingredientsoftheMarthaIs Dead
story.[What]startedasa simple
concept...hasbecomeverycomplex
andhasgrownandevolved
constantlyduringthedevelopment
ofthegame,”saysDalcò.

RAYOFLIGHT
Bringingtheconversationbackto
PS5,Dalcòpicksraytracingasa
standoutweaponin thenext
generation’sarsenal.It’san

“incredibletechnology[...]for
independentstudios,”Dalcòsays,
“allowinggamestoreachnewlevels
ofrealismwithouttheneedforhuge
teams.Asthetechnologymatures
andbecomeseveneasierto
implement,I thinkit willreally
transformtheindiegamespace.
Thisnextgenerationofconsolesis
settotransformthemarket.”
LikewisePS5’suseofanSSDwill
enabletheteamtodelivera new
experiencein MarthaIs Dead.
“High-qualityassetsarenaturally
largerin sizesowillbenefitfromthe
fasterloadtimes.Ontopofthat
MarthaIs Deadhasa moreexpansive
in-gameworldthananythingwe’ve
createdbeforeasa studio.”
DalcòclarifiesthatMarthaIs Dead
isn’tanopenworldgame,butwewill
beabletovisitplacesin andaround
SanCasciano.Thedevsays,“These
differentareascanbetravelled
betweenonfootorbycyclewithout
theconstantseparationofloading
screens;anSSDwilldefinitelyhelp
withthesetransitions.”
It’sclearLKAseesPS5’sfeatures
asanopportunity,but“it’smore
aboutjumpingtothatnextlevelof
immersionthandeliveringthenext
greatgamingfad”.We’llbekeepinga
closeeyeonPS5’sMarthaIs Dead...
frombetweenourfingers.

AS THE TECHNOLOGY


MATURES... I THINK IT WILL


REALLYTRANSFORM THE


INDIEGAMESPACE.


Q ...Particularly when lightning at the
windows reveals a ghastly sight.

Q The open coffin takes on a eerie feel in
LKA’s photoreal visual style...

LKA’sMarthaIs Deadis yettogeta
releasedate,butit’sPS5-bound.

SOUND OF FEAR
3D audio is an exciting prospect for
LKA and Martha Is Dead: “The game is
deeply atmospheric, so anything which
allows us to push further with our audio
design within the game is incredibly
welcome,” says LKA’s Luca Dalcò.

A woman is found
drowned by an Italian
lake, but why did she die?
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