Official PlayStation Magazine - 04.2020

(vip2019) #1
081

REVIEW


INFO
FORMATPS4
ETA 27 MARCH
PUBMARVELOUS
EUROPE
DEVARCSYSTEM
WORKS

A


reyouoneofthe 25 million
players of the mobile game
Granblue Fantasy, or a fan of
the anime adaptation? Then
you’ll love how Granblue
Fantasy: Versus is steeped in
nods and references for the
devoted. But even if you’re
not, Versus is a terrifically fun fighter. No
punches, whip-cracks, or spear thrusts have
been pulled by veteran fighting game developer
Arc System Works (the punching bag behind
Guilty Gear, Dragon Ball FighterZ).

The fighting fundamentals are simple, though
not lacking in depth. Every character has light,
medium, and heavy attacks using their weapons
with r, w, and e respectively – though their
fighting styles ensure each feels unique. When
striking, tapping the buttons again can give you
an auto-combo up to three hits. On top of that,
moves can be altered depending on distance, or
if you’re jumping or crouching. Every character
also has their own action on q – things like
parries, extra dashes, or even a health-boosting
snack – which makes a massive difference to
their fighting style.

COOL OFF
One of the biggest mechanical twists is the way
characters’ specials (called Skills) work, and it’s a
stroke of genius. The only moves that use meter
are the full-power Skybound and Super Skybound
Arts. Every other skill – your Hadouken- or
Dragon-Punch-type moves – has an individual
cooldown displayed below your health. You can
activate all four by tapping u on its own or with
a directional input. But there’s a lot of variation
within that simple-sounding framework. You can

GRANBLUE


FANTASY:


VERSUS


Going overboard with this airship


of punch-up delights


EASY BREEZY @MrOscarTK

Meeting these eligible
anime fighters is no
fantasy – you’ll be
endeared quickly.

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