Early Access
Attract Mode
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FROG CHORUS
Given Norman’s background
as a musician, it’s only fitting
that rhythm and timing will be
key to A Frog’s Tale’s combat
system. It’s an idea he first
came up with while playing
Mario & Luigi on the Game
Boy Advance, he tells us.
“When I was playing it, it
didn’t seem like there was a
clear indication of when to
press the button. You’d get,
‘Good’, ‘Great’, ‘Wonderful’,
or whatever, but there was
no clear thing that tells you
to hit the buttons to get the
perfect timing. I wanted to
press those buttons to the
beat of the music. But when
I did, I didn’t get very good
timings. It seemed natural
to me to do that. The battle
music is really good, and
you’re already tapping your
music to the beat of it. So
it seems logical if an attack
lands right on the beat when
you’re jamming with the
music anyway.”
look really cute, but they’re going through some
serious stuff. At the end of the day, I hope the
stories can really connect with people that have
gone through something similar.”
A Frog’s Tale, then, has formed part of
Norman’s natural grieving process, he tells us:
a means of processing the sudden loss of a
loved one, and turning that difficult experience
into something universal. “Maybe the game can
bring comfort to those who are having a hard
time with loss, like I was,” Norman says. “It’s
not an easy thing to go
through. What happens
in the game is what I
hope happens in real life
- it’s my optimistic look
on death, and learning
to accept it and find closure when it wasn’t
something possible to get yourself. The main
character struggles a lot with that in the game,
but learns to accept it. I think it wraps up in a
really nice way.”
Far from a melancholy game, A Frog’s Tale will
explore its emotional themes with the lightness
of touch you might expect from a homage to
16-bit JRPGs and adventures. As well as Zelda,
the game’s role-playing elements will draw
from the likes of Paper Mario and Mario & Luigi,
while the battles will take the form of rhythm-
action minigames (see box). The game still
has a long road ahead of it, as Norman hopes
to use the playable demo he’s working on to
either attract a publisher or form the basis of a
Kickstarter campaign. But the online response
to A Frog’s Tale has already been positive, and
while Norman’s never headed up a project of
this scale before, he’s
clearly determined
to see it through to
completion. “I want to
make a name for myself
in this industry, and
make something special – even if it is my first
game,” Norman says. “It’s not impossible as long
as you find the right people to help you with it.
That’s the important thing as well – you can’t do
everything yourself. You need help. You need
friends. So that’s what I’ve been focusing on –
finding the right friends to make this the best
game it can be.”
Early Access
Attract Mode
“The characters look cute,
but they’re going through
some serious stuff”
A Frog’s Tale is being built in Unity, albeit
with some custom frameworks to handle
the 2D graphics and rhythm-based battles.
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If you want an idea of how A Frog’s Tale
will sound, you can check out some of
Norman’s music at wfmag.cc/frogtale.
We’re most intrigued by the
character journeys Norman
describes: “Their flaws can
mostly be traced back to their
relationships with their
parents,” he tells us.
At this stage, A Frog’s Tale’s sprite design is clearly a big
draw. “It took me a long time to find artists who fit the
vibe I was going for,” Norman says.