Wireframe - #33 - 2020

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Early Access

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My Beautiful Paper Smile


The second title from Two Star Games – aka one-person
dev team Gavin Eisenbeisz – My Beautiful Paper Smile
carries on the mix of distinctive, unsettling visuals and
deeply unsettling horror. Where the last game My Friend
is a Raven dealt with the end of the world, MBPS covers
a world that still exists, in which all children have to be
‘perfect’ by order of the mad king. Keep your mask, keep
your smile, and make your way through a world that gives
no quarter for emotions other than happiness.

Bushiden


A Metroidvania mixing the look of a 16-bit
era Castlevania game and the cybernetic
enhancements of Samus’ finest outings,
Bushiden offers a sincere tickle of the nostalgia
gland. It looks absolutely fabulous, with a real
nineties vibe to the sprites, so the only question
we have over this one is: will it be fun? Shouldn’t
be too long a wait to find out, happily.


Conan Chop Chop


What happens when you mix the harsh, unforgiving
fantasy world of Hyboria with a developer known for its
work on bright-and-airy, casual-focused titles like Shopkins
and Wild Life? Conan Chop Chop, obviously. Bringing the
visual style you might expect from a studio such as Mighty
Kingdom – cartoony, basically – Chop Chop darkens the
colour palette a bit, ups the violence significantly (not
much death in Shopkins), and lets you and up to three
other players quest across Hyboria on a mission to... well,
crush your enemies, see them driven before you, and so
on and so forth.
What could have been a throwaway effort has actually
ended up a contender for ‘something we’re really looking
forward to’, and in an odd way we were happy to hear of
the game’s delay to spring – this showing there’s a real
effort being made to try and polish the finished product,
and not just accept whatever’s there and release it to the
world. As long as the violence is epic, the loot plentiful,
and the netcode solid, Conan Chop Chop could well find
itself one of the dark horses of co-op multiplayer in 2020.

Early Access

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