Wireframe - #33 - 2020

(Barry) #1
wfmag.cc \ 57

Review

Rated
Review

Rated


far away. Savage Planet’s ecosystem is crucial
here, and although it’s rudimentary, there’s
always scope for mischief. Not everything on
ARY-26 is hostile, at least unless it’s provoked, so
sometimes it serves another purpose or is just
fun to play with. And with a variety of throwable
items, from edible space paste, Grob, to organic
tools harvested from indigenous plants, such
as trampoline-like egg sacs, adhesive gunge,
and explosive buds, shooting critters is often
the least imaginative option at your disposal
(although it is tempting).
Direct combat is thus less frequent than in
Metroid games. Some species do always attack,
some collectables are gated behind scripted
encounters, and there are a few proper boss
battles, but the onus is on exploration. When
fighting does break out, it’s usually a case of
timing dodges to expose a weak point, before
quickly lining up a few shots,
maybe chucking some
explosives around to dislodge
armour first. It can be taxing,
especially as the controls
aren’t as tight as most
modern FPSs, but it’s always clear what you have
to do, and the pace is rarely too hectic.
Indeed, Savage Planet excels as an adventure
game that wants you to be adventurous, and to
reward rather than punish your efforts. As you
progress beyond the large solid base of the
landing site, you find yourself atop towering
cliffs, or hopping between fragmented islands
of rock suspended in the sky. And with that
verticality, the game dares you to throw yourself
off ledges, whether jumping to bring a grapple
point in range, cannoning forward towards a
distant platform, or plummeting to lower strata,
using a jet boost to slow descent at the last
second. The more you power up, the easier it
becomes to avoid fatal mistakes, and with so
many hidden routes, caves, and treasures to
discover, it’s usually worth the gamble.
At the same time, your chatty computer
and tiny robot buddies help to ensure you
don’t get lost or stuck. There’s no actual map
in Savage Planet, which seems an oversight at


 An online co-op mode feels bolted
on rather than integrated into the
game, but it works well enough.

VERDICT
A vibrantly subversive
homage to Metroid
Prime that demands
to be explored.

84 %


first, but since everything is trackable, it isn’t
ultimately an issue. When a path is inaccessible
with your current gear, you’ll be told what you
need and roughly where to find it. If anything,
the game gives a little too much away, but it’s
nice to know that whenever you’ve had enough
aimless wandering, a marker will point you in the
right direction.
ARY-26 is an exquisite place to explore (and
exploit), seeking out openings, obscured paths,
and possibilities. In following
that Metroid template,
it doesn’t offer anything
dramatically new, even if the
framing is different. And that
framing – the toilet humour
and ironic social commentary – might grate
as much as amuse. But it knits together into
a coherent thematic whole that adds a fresh
energy to proceedings, and that classic design
still has the power to absorb, entertain, and
satisfy. When they’re put together with such
expertise, the old parts are as reliable as ever.

“Shooting critters
is often the least
imaginative option”

 The colourful, organic
design is undoubtedly
one of Savage Planet’s
strongest achievements.
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