wfmag.cc \ 59
Review
Rated
Review
Remember: short, controlled bursts
ou enter a room, doors open, and
hordes of shrieking enemies charge
at you like frenzied shoppers at
a January sale. It’s a loop that has
served action games well since the
days of Smash TV (plus its predecessor Robotron:
2084 – except that game didn’t have any doors),
and it’s employed to scintillating effect in Xeno Crisis.
In fact, Bitmap Bureau’s top-down arena shooter is
so good, it’s difficult to believe that such a fast, fluid
game could even run on the Mega Drive’s antique
16-bit hardware.
A broad menagerie of alien critters barge their
way onto the screen in impressive numbers and
panic-inducing speed, while your beleaguered
space marine scoots around, fending off attacks
with volleys of machine gun fire. It’s intense, it’s
absorbing, and enlivened enormously by veteran
artist Henk Nieborg’s detailed sprite work and
some gloriously gritty chiptune music.
The core game’s retro simplicity is complemented
by some welcome ideas that add a bit more
complexity to all the dodging and shooting:
randomly generated networks of rooms mean
you’re never quite sure what will attack you next;
limited ammo means you’ll have to ration your rifle
bursts to avoid running out just as an alien horde
boxes you into a corner; meanwhile, collectable dog
tags can be spent on upgrades for your character’s
abilities. You’ll need those upgrades, too, because
Xeno Crisis offers a pretty stern challenge – it’s not
off-puttingly difficult or unfair, but it will punish
you harshly if you’re slow to master the art of, say,
rolling to evade clusters of enemies.
If I had a bone to pick with the balancing, it’s in
small things like the spawn rate of extra weapons;
some of these are fun to play around with –
shotguns and rocket launchers are particularly
meaty – but run out so quickly, and appear so
rarely, that it’s easy to forget they even exist.
Similarly, your marine’s melee attack is useful in
theory, but its range is so short that it feels too risky
to consider using unless you have no other choice.
These are minor niggles when weighed against
the precision and sheer polish of Xeno Crisis as a
whole; I’d even say it deserves to be mentioned in
the same breath as some of the Mega Drive’s very
best action titles from the eighties and nineties.
One final word of advice, though: while the
game functions perfectly well with a three-button
Mega Drive pad, the process of holding down a
button to fix your direction of fire feels like a bit of
a compromise. Switching to a six-button pad allows
the game to approximate a twin-stick shooter,
with the X, Y, A, and B buttons each mapped to a
cardinal direction. Play it like this, and Xeno Crisis
really bursts into frenzied, bullet-strewn life.
Xeno Crisis
Y
VERDICT
Proof that the Mega
Drive still has it where it
counts, Xeno Crisis is a
cracking shooter.
81%
GENRE
Arena shooter
FORMAT
Mega Drive (tested)
/ Neo Geo /
Dreamcast / Switch
/ PS4 / XBO / PC /
Mac / Linux
DEVELOPER
Bitmap Bureau
PUBLISHER
Bitmap Bureau
PRICE
£55.00
RELEASE
Out now
Info
Review
Rated
REVIEWED BY
Ryan Lambie
HIGHLIGHT
Henk Nieborg’s sprite work is
an obvious standout, but it’s
arguably matched by Savaged
Regime’s soundtrack. A mix
of driving heavy metal beats
and catchy synth melodies, it’s
as addictive as the core game
it underpins. Area 2’s theme
tune – a pounding melange of
drums and noodling keyboards
- is an absolute banger.
ťouԇll definitely need these upgrades in
the gameԇs ferociously busy late areas.
Ťeno :risis looks superb, particularly when
compared to Smash ěřԇs Ãega Drive port.