288 DONALD MICHIE
C
omputers in 1961 were
mostly mainframes
the size of a room.
Minicomputers would not arrive
until 1965 and microchips as we
know them today were several
years in the future. With computer
hardware so huge and specialized,
British research scientist Donald
Michie decided to use simple
physical objects for a small project
on machine learning and artificial
intelligence— matchboxes and
glass beads. He selected a simple
task, too—the game of tic-tac-toe,
also known as noughts-and-
crosses. Or, as Michie called it
“tit-tat-to.” The result was the
Matchbox Educable Noughts
And Crosses Engine (MENACE).
Michie’s main version of
MENACE comprised 304
matchboxes glued together in a
chest-of-drawers arrangement.
A code number on each box was
keyed into a chart. The chart
showed drawings of the 3x3 game
grid with various arrangements
of Os and Xs, corresponding to
possible layout permutations as
the game progressed. There are
actually 19,683 possible layout
combinations but some can be
IN CONTEXT
BRANCH
Artificial intelligence
BEFORE
1950 Alan Turing suggests
a test to measure machine
intelligence (the Turing Test).
1955 American programmer
Arthur Samuel improves his
program to play tic-tac-toe by
writing one that learns to play.
1956 The term “artificial
intelligence” is coined by
American John McCarthy.
1960 American psychologist
Frank Rosenblatt makes a
computer with neural networks
that learn from experience.
AFTER
1968 MacHack, the first chess
program to achieve a good
level of skill, is created by
American Richard Greenblatt.
1997 World chess champion
Garry Kasparov is defeated by
IBM’s Deep Blue computer.
Can machines think? The
short answer is “Yes: there are
machines which can do what
we would call thinking, if it
were done by a human being.”
Donald Michie
rotated to give others, and
some are mirror images of, or
symmetrical to, each other.
This made 304 permutations
an adequate working number.
In each matchbox box were
beads of nine different kinds,
distinguished by color. Each
color of bead corresponded to
MENACE putting its O on a certain
one of the nine squares. For
example, a green bead meant O
in the lower left square, a red one
designated O in the central square,
and so on.
Mechanics of the game
MENACE opened the game
using the matchbox for no Os or
Xs in the grid—the “first move”
box. In the tray of each matchbox
were two extra pieces of card at
one end forming a “V” shape. To
play, the tray was removed from
the box, jiggled, and tilted so the
V was at the lower end. The beads
randomly rolled down and one
nestled into the apex of the V.
Thus chosen, this bead’s color
determined the position of
MENACE’s first O in the grid.
This bead was then put aside,
and the tray replaced in its box
but left slightly open.
Animals learn by
experience of trial
and error.
Machines can be
built that change with
each experience.
...a perfect game of
tic-tac-toe.
Reinforcing positive
outcomes in a simple
mechanical system,
machines can play...