97 Things Every Programmer Should Know

(Chris Devlin) #1

(^206) Contributors
jason P. Sage
Jason P. Sage is a computer consultant and business owner whose
primary focus is system design, integration, customer relationship
management (CRM), original server software, data processing, and
3D graphics software. Jason is a true programming enthusiast; he
got his start in 1981, when he was 10 years old, on a Timex Sinclair with 2k of
memory and a cassette recorder. Since then, he has written all sorts of software,
ranging from video games and an operating system to a warehouse management
system that runs one of the nation’s largest natural food distributors.
He is often engaged in online forums, assisting and teaching fellow program-
mers and students of all ages.
“Reinvent the Wheel Often,” page 144
johannes Brodwall
Johannes Brodwall is chief scientist at the Norwegian division of
the consulting company Steria. He likes to take a broad view of
projects to understand how multiple disciplines and technologies
can together (hopefully) create value for users of software sys-
tems. He organizes activities in the Oslo agile community. His two most time-
consuming activities are the Oslo Extreme Programming Meetup and the
annual Smidig 200x conferences, a Norwegian-language agile conference
(smidig is the Norwegian word for “agile”). He is a regular speaker at events in
the Oslo area and writes frequently about software development in his blog at
http://johannesbrodwall.com.
“Keep the Build Clean,” page 84
“Verbose Logging Will Disturb Your Sleep,” page 180
jon jagger
Jon Jagger is a self-employed software consultant/trainer/
programmer/mentor/enthusiast, etc., specializing in agile soft-
ware development (people and process), test-driven development,
UML, design, analysis, OO, and curly-bracket languages (C#, C,
C++, Java). He is a UK C panel member and a lapsed UK C++ panel member,
and served as the convenor and Principal UK Expert (PUKE!) for C#’s ECMA
standardization.
Jon is also the inventor of the Average Time To Green game. He has had numer-
ous articles published both online and in magazines and is the coauthor of

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