009
T
he game’s focus might be on one city,
Midgar, but it’s filled with variety and
new things to discover as the story
draws you through its different
sectors. “The city has been rebuilt,
focusing on the same core keywords of the design
that we did for the original, which is it’s a very
dark location. It’s got a modern steampunk vibe
to it, but it’s also very eclectic and very different
in different places,” says Kitase. “The visual style
we’ve gone for isn’t a pure photorealism for
photorealism’s sake. We’ve gone for a slightly
more stylised approach that really respects and
works to the strengths of the original Final
Fantasy VII and its aesthetic decisions.”
On PS1 you might have spent a few hours in Midgar
(depending on how quickly you blazed through it),
but they were memorable ones, the visuals pushing
the boundaries of what you’d expect in a JRPG. But
they were from a top-down perspective and, while
cutting-edge for the time, had limitations, so our
imaginations filled a lot in. “The core concept the
development team have worked to is the idea of
experiencing the city of Midgar yourself,” says the
game’s co-director, Naoki Hamaguchi. “We’ve taken a
lot of care in depicting the structure of the city itself
as well as the lives of the people who live in the city
andintheslumsaroundit inreallyextremedetail.”
Thedifferentareasnowfeelevenmoredistinct,
andproperlylivedin.“Eachindividuallocation
withinMidgaralsohasitsownpersonalityand has
beendesignedtogivea completelydifferent
gameplayexperience,”saysHamaguchi.Atonepoint
inthegamewewalkthroughcitystreetsdevastated
byanexplosion,turningwhatwasonlya few
screensintheoriginalgameintoa richworldpacked
withconsequence.Cloudandhisfriends’journey
throughMidgarmightsetthestagefortherest of
FFVII,butit’sgoingtofeellikea completestory
initself.Though,ofcourse,theentireRemake
projectis seenbySquareEnixasonebig
undertaking.“You’llseetherestofthat
storyinthefuture,”saysHamaguchi. “The
developmentteamis nowfinallyreaching
thereleaseofthisfirstgame.And that
meansthatwe’renowina position
wherewe’reabletoconcentrate
ourfulleffortsondevelopment
onthesecondgame.”Q
BEHINDTHESCENES
CLOUD CITY
“OUR OBJECTIVE
HERE IS TO DELIVER
THE DEFINITIVE
RPG EXPERIENCE.”