KOLEKSI GALAXY EXPLORER SIRI 16 : INDOOR GAMES : GAMIFICATION & INNOVATION

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  1. Marking Numbers :
    When The Caller calls a particular prime number
    that’s written on the student card, the student
    need to mark the number.

  2. The Caller :
    The Caller is the teacher. The Caller is in charge of
    drawing numbered balls at random.
    The Caller announce the number clearly.


1 .The Prime Bingo Card :
Each student has a Prime Bingo card. The number on each
card are randomly arrange by mixing the prime and non-
prime number.
The most common type is a 5x5 grid, with the word ‘BINGO’
across the top. Each column corresponds to a letter (BINGO)


  1. Winning Patterns :
    The most common winning pattern is a line of 5 numbers :
    Horizontal (across)
    Vertical (down)
    Diagonal

  2. Calling “BINGO” :
    When the student have marken the winning
    pattern, they must shout “BONGO” loudly.
    If the student don’t call “BINGO” before the next
    number is called, they miss their chance to win


RulesofGame

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