KOLEKSI GALAXY EXPLORER SIRI 16 : INDOOR GAMES : GAMIFICATION & INNOVATION

(IPGKP kentFIP3vJ) #1

If the ball does not


enter the correct goal


net, no points will be


awarded.


If the ball enters the


correct goal net, the


student earns 1 point,


with additional points


awarded if they


correctly state the digit


value of the number at


that place value.


Once the number is


selected, the teacher


will randomly choose a


digit from that number,


and the student must


identify its place value.


The student must


throw the ball into the


goal net labeled with


the correct place


value.


Students will stand at


a designated distance


from the goal.


The teacher will use a


website such as


Random Number


Generator to


determine the number


to be asked to the


students.


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