KOLEKSI GALAXY EXPLORER SIRI 16 : INDOOR GAMES : GAMIFICATION & INNOVATION

(IPGKP kentFIP3vJ) #1

Gamification in education involves integrating


game-like elements into learning activities to


boost student engagement and


comprehension. One such application in


mathematics education is Matgo, a game


inspired by Bingo. In Matgo, students must


first solve mathematical problems to


determine which numbers they can mark on


their game cards. This approach reinforces


mathematical concepts while making learning


interactive and enjoyable.


MATGOMATGO

Free download pdf