KOLEKSI GALAXY EXPLORER SIRI 16 : INDOOR GAMES : GAMIFICATION & INNOVATION

(IPGKP kentFIP3vJ) #1

Lesson PlanLesson Plan


Gamification in Learning


Class: Year 4


Date: 26/02/2025


Day: Wednesday


Subject: Mathematics


Topic: Time (Masa dan Waktu)


Activity: Adventure Time!


Objective:


Help students read and understand


time concepts (hours, minutes,


AM/PM).


Teach students how to add and


subtract time in a fun way.


Encourage critical thinking through


time-related challenges.

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