KOLEKSI GALAXY EXPLORER SIRI 16 : INDOOR GAMES : GAMIFICATION & INNOVATION

(IPGKP kentFIP3vJ) #1
MADAM NURSUHANA BINTI SULAIMAN
Mentor and Lecturer
JSTEM, IPGM Kampus Kent, Tuaran, Sabah

MADAM NURSUHANA BINTI SULAIMAN
Mentor and Lecturer
JSTEM, IPGM Kampus Kent, Tuaran, Sabah

Assalamualaikum warahmatullahi wabarakatuh,


Greetings and Best Wishes.


I would like to extend my heartfelt congratulations to my


students on the successful publication of their second book.


This is not just an academic achievement but also a testament


to their hard work, creativity, and dedication to enriching the


field of Mathematics education in primary schools.


This book highlights a highly relevant and innovative theme—


Gamification in Teaching and Learning in the Classroom. In


today’s modern education landscape, gamification has become


an increasingly recognized approach, as it enhances student


motivation, makes learning more interactive, and fosters critical


thinking. I believe that the ideas presented in this book will serve


as a valuable source of inspiration, especially for students who


will soon embark on their teaching practicum.


As the renowned mathematician and philosopher Paul Halmos


once said, "The only way to learn mathematics is to do


mathematics." This principle aligns perfectly with the spirit of


gamification—learning by doing, exploring, and experiencing the


learning process in a more engaging and meaningful way.


I sincerely hope this book will serve as a practical guide for


future educators in implementing more effective and engaging


teaching methods. May it not only be a resource to read but also


an inspiration for them to create creative and innovative


learning experiences in their classrooms.


Once again, congratulations to all the authors involved. Keep


writing, sharing knowledge, and contributing to the world of


education!


Thank you


MENTOR PREFACEMENTOR PREFACE

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