ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition
■ Setting Up Your Scene for Displacement 317 use the mental ray Approximation Editor. Choose Window → Rendering Editors → mental ...
318 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master MMB drag Figure 9.35 Making a shader Figure 9.36 The ...
■ Setting Up Your Scene for Displacement 319 Rendering Errors on Seams in Older Versions of Maya In Maya 2008, a change was made ...
320 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master Subdivision Approximations In mental ray, the subdiv ...
■ Setting Up Your Scene for Displacement 321 Rescaling Objects You may discover if you rescale an object with a 32-bit displacem ...
322 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master Figure 9.38 The final render with a single displacem ...
■ Setting Up Your Scene for Displacement 323 To generate multiple maps with Multi Map Exporter, it is necessary to set up multip ...
324 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master In this example, we created a separate map per body ...
■ Applying Bump Maps in Maya 325 Gain to increase the level of displacement, we can dial into the right settings. The render sce ...
326 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master Click the arrow next to Bump Value to access the fi ...
■ Common Problems When Moving into Maya 327 Click the Cleanup button, and this will resolve any of the issues that often arise w ...
328 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master In this section, we explored the two major displacem ...
■ Common Problems When Moving into Maya 329 Figure 9.52 This character is rendered with a normal map. This mapping method gives ...
330 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master A normal map is an RGB image file. Each channel of t ...
■ Rendering Normal Maps in Maya 331 Open the werewolf ZTool in ZBrush. Draw it on the canvas and enter Edit mode. Step down to ...
332 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master Space Normals (Figure 9.63). This tells the renderer ...
■ Cavity and Ambient Occlusion Maps 333 Figure 9.64 The file node window in the Attribute Editor Figure 9.65 This character head ...
334 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master The rays there intersect the next surface faster tha ...
■ Cavity and Ambient Occlusion Maps 335 To create a map from this masking simply open Tool → Texture Map and click New From Mas ...
336 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master levels (which carry mostly details). This means you ...
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