■ Importing and Preparing a Mesh for Sculpting 87
- Mask the area you to which you want to add
detail. In this case I am masking the face. Invert
the mask by Ctrl-clicking on the background
(off the model) or by selecting Tool → Masking
and clicking the Invert button. When the area
you want to subdivide is unmasked, step down to
the lowest subdivision level and press Ctrl+D
to subdivide. - The unmasked area will subdivide. Notice the
connecting region in the mesh (Figure 3.12). If
you need more subdivision levels, it is a simple
process to repeat. By simply Ctrl+Shift-clicking a
polygrouped area, you can isolate it from the rest
of the mesh mask again, invert the mask, and fur-
ther subdivide by pressing Ctrl+D again until the
area is dense enough for your needs. Figure 3.13
illustrates the process of local subdivision.
This area can now handle much higher levels
of detail than other, less important areas of the char-
acter. When you locally subdivide the original mesh,
the transition area and the high-detail area are sepa-
rately polygrouped to help you work with them.
Mask the area
to subdivide
Ctrl+Shift-click the divided area to isolate it
Invert mask Return to level 1
and subdivide
Locally subdivided
mesh will automatically
polygroup
Figure 3.13 The process to locally subdivide a mesh for greater details concentrated in key areas
See the book's comanion DVD for a selection of tips and tricks by Fabian Loing, where he
discusses the masking technique used in this image. Figure 3.14 is an example of his work.
Importing and Preparing a Mesh for Sculpting
To begin, we’ll import the base geometry into ZBrush as a tool. Previously we were select-
ing ZBrush primitives from the Tool menu. These meshes come preloaded. For the generic
head, we need to import it into the program. Remember a model is an OBJ file, which is just
Figure 3.12 ZBrush will automatically retain a quad lay-
out when locally subdividing. The connecting area in red
represents the transition between areas of higher density
and areas of lower density.