ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1
■ Importing and Preparing a Mesh for Sculpting 101


  1. Now let’s mirror the horn across the midline so there will be two horns, one on each
    side of the character head. To do this, you will use the Mirror function of the Subtool
    Master plug-in. Open Subtool Master from the ZPlugin menu, and with the horn sub-
    tool selected, click Mirror. Be sure Merge Into One SubTool is checked (Figure 3.46).
    This step will mirror the horns across and merge them into a single subtool.


Figure 3.46 Subtool Master’s Mirror function


  1. The next step is to combine the horns into the creature head using the Insert Mesh func-
    tion. Be sure the head and the horns have the same number of subdivision levels. If you
    don’t do this, you will lose subdivision levels from your ZTool. Select the horn subtool
    and click the Clone button to create a new ZTool of the mirrored horns (Figure 3.47).
    Click Tool → Geometry → Insert Mesh and select the cloned horns from the Tool palette
    menu that pops up here. As long as both tools have the same number of subdivision lev-
    els, the horns will now be inserted into the head subtool, retaining all subdivision levels
    (Figure 3.48).


Figure 3.47
Cloning the horn
subtool

Figure 3.48 Once the horn is inserted, it becomes part of the head
geometry and you regain all your subdivision levels.
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