ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Advanced Techniques: Sculpting the Demon Beast 109

Figure 3.63 Pulling the horns from the head causes the faces to stretch and distort.



  1. Using the Extrude tool, extend these faces up and scale them down (Figure 3.67). Be
    sure to cut new edge loops around the length of the extrusion or the faces will not
    carry any detail once subdivided (Figure 3.68). You can cut these loops with the edge
    ring and the Split tool in Maya. Be sure you keep the number of edge loops symmetri-
    cal so X Symmetry will be maintained in ZBrush.

  2. Click the GoZ button to export this mesh back to ZBrush. Doing so will update the
    geometry of the ZTool to include the new horns while maintaining the subdivision
    levels and sculpting you have already done. ZBrush will ask if you want to transfer
    the high-resolution details (Figure 3.69). Click Yes to update the mesh. The new
    geometry will be unmasked, as you can see in Figure 3.70.


Figure 3.65 The mesh is ready to edit in Maya.

Figure 3.64
Click the GoZ
button to export
the lowest sub-
division level
to Maya.
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