ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1
■ Details and Layers 137

Figure 4.35 Once you create a layer, new buttons become
available, including Name.


Record icon
Layer visibility icon

Layer opacity
Move layer down stack
Delete layer

Duplicate layer

Invert layers
Import MDD
animation data Rename

Select next layer

Layer name

Add new layer

Split layer

Merge layers

Collapse layers

Figure 4.36 Change the shape of the head on the
sculpting layer.

New Buttons in ZBrush 4
ZBrush 4 adds several new buttons to the Layers menu:
• Duplicate Layer creates a new duplicate of the current layer.
• Split Layer creates two layers from one. For example, if you use polypaint and sculpting in
one layer, it will be split off into two new layers.
• Merge Down merges the current layer with the one below it.
• Invert reverses the layer contents. Colors are inverted, whereas sculpted details are
reversed in direction. For example, valleys pressed into the sculpture are pulled out and
hills are pressed in.


  1. When you have fi nished sculpting, create a new layer. Name this layer details. The details
    layer will now be active and set to record. You can always tell which layer is the active
    one because it will have a white rectangle around the name (Figure 4.37).

  2. You are now on the details layer. Select an alpha and create some texture on the model’s
    surface (Figure 4.38). Note that you can only sculpt or paint in a layer if it is set to record.
    If you try to apply strokes to a layer that is not record-
    ing, ZBrush warns you that “Mesh has Deformation
    Layers turn off Zadd / ZSub draw modes or activate
    layer-recording mode and try again.” This message sim-
    ply means that you need to enable a layer to contain the
    changes you are trying to make. Once you create a layer,
    all your sculpting or painting must be contained in a layer.
    This requirement is slightly different than what you may
    be used to in previous versions of ZBrush, where sculpting
    could occur in or out of a layer. But having some details on
    a layer and others not could sometimes be problematic, so
    you can now keep your work better organized. At any time
    if you want to collapse all your layers into the sculpture and
    resume painting and sculpting without the layer system,
    simply click Tool → Layers → Bake All. This applies all the
    visible layer information to the sculpture but also prevents
    you from turning on and off these details.


Figure 4.37 The
active layer is
the one with the
rectangle around
the name.

Figure 4.38 The demo head with sculpting and
detailing applied in separate layers
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