14 4 chapter 4 ■ ZBrush for Detailing
Adding Pore Detail
Skin pores can vary in size shape and density. The pores at the nasolabial folds beside the
nose tend to be more oblong than those on the forehead, which can be finer and more densely
packed. Figure 4.57 shows different sections of pores isolated from the same subject. Notice
how much difference exists between areas. Be sensitive to the variations in skin texture rather
than just applying the same scale pore alpha over the entire head.
Figure 4.57 A selection of skin pores. Notice how pores
change shape over the course of the face.
To stamp in the pore textures, follow these steps:
- Import pores.tif from the DVD. Select the Simple brush with a Freehand stroke
and Pore alpha. Under the Stroke menu turn on LazyMouse. Set LazyStep to .71 and
LazyRadius to 1 (Figure 4.58). - Create a new layer by selecting Tool → Layers and clicking the New button. Click the
Rename button and name the layer pores. Draw a stroke on the surface with ZSub on.
These brush settings will scatter the pore texture stamp by increasing the steps in the
stroke (Figure 4.59). You can then go in with the DragRect stroke and individual pore
texture stamps to vary the shape and size in different areas of the face. - When detailing the neck area it is good to add some gooseflesh bumps. Figure 4.60
shows a detail of the neck bumps. This little detail can help add a lot of realism to
your characters. The neck typically has tiny raised bumps that can be created with the
same pore alpha—simply change to ZAdd (Figure 4.61).
Figure 4.59 Pore texture stamped in
Figure 4.58
Stroke settings