■ The Texture Menus 167
Each subtool can have its own color, normal, and displacement map. If you want a color
map to display on a subtool, you must select it in the texture swatch for that subtool found
under the Tool → Texture Map menu. Maps are loaded and exported from the main Texture
menu at the top of the screen and the Texture palette.
Table 5.1: The Texture menu
Menu option Function
Load / Save SpotLight Load and save spotlight files to disk. SpotLight files can contain any number
of photo references for use on your work.
Import/Export Imports and exports texture files.
Transparent Texture Sets black to transparent.
AntiAlias texture Antialiases the color texture.
Turn On SpotLight Enables SpotLight.
Add to SpotLight Adds the current texture file to SpotLight.
Flip H Flips the currently selected texture horizontally.
Flip V Flips the currently selected texture vertically.
Rotate Rotates the currently selected texture 90 degrees clockwise.
Invers Inverts the currently selected texture.
Grad Colorizes the mesh with a gradient blend between the Sec and main watches.
Sec Sets the secondary color for Grad.
Main Sets the main color for Grad.
Clear Clears the texture and fills it with the current Main color.
Width The width value in pixels for the next texture created with the New button.
Height The height value in pixels for the next texture created with the New button.
Clone Creates a copy of the currently selected tex ture and places it in the Tex ture palette.
New Creates a new texture with the height and width values set in the sliders as
well as the currently selected color in the color picker.
MakeAlpha Creates an Alpha from the currently selected texture. Alphas are 16 bit while
textures are 8 bit. This will convert the texture to 16 bit and strip all color
information.
Remove Deletes the current texture from the Texture palette.
Cd When clicked, clears depth information from the canvas when using crop
and fill.
CropandFill Crops and fills the document window with the currently selected texture.
GrabDoc Grabs the document color information and loads it in the Texture palette.
Image Plane This free ZScript allows you to load reference images into ZBrush or texture
with photo reference.
Figure 5.9 The
main Texture
menu