168 chapter 5 ■ Texture Painting
The second menu is the PolyPaint menu located under the Tool menu. This is where
you will enable Colorize for the mesh and turn on polypainting. The third menu is UV Map,
also found under the Tool menu (Table 5.2). This menu contains options for working with
UV coordinates, setting map resolution, and editing the UV settings. The fourth menu is
located just under UV Map under the main Tool menu. This is the Texture Map submenu.
Don’t confuse this with the main Texture menu at the top of the screen. This menu contains
options for generating various types of texture maps as well as importing and applying maps
to subtools. Here you can also transfer color information from PolyPaint to a UV map. See
Table 5.3 for an explanation of each menu option. Each subtool can have its own color map.
Table 5.2: The Tool → UV Map menu
Menu option Function
Delete UV Deletes UV coordinates from the current subtool.
Morph UV Interactively flattens to UV coordinate view.
UV Map Size Creates a UV Map at the specified size based on slider or button input.
512, 1024, 2048, 4096 Clicking one of these buttons will automatically set the texture resolution for
the UV coordinates.
UV Map Border Sets the pixel size of the overpaint on the UV border.
Uvc Cylindrical mapping.
Uvp Planar mapping.
Uvs Spherical mapping.
UV Tile Basic UV tiling.
PUV Tiles Packed UV tiles, a combination of GUV and AUV and the most efficient of
the automatic methods.
GUV Tiles Grouped UV tiles, automatic mapping that is somewhat human readable.
AUV Tiles Automatic UV tiles, efficient but unreadable to the human eye.
AUV Ratio Adjusts the way polygons are mapped using the AUV tile button based on a
ratio of texture resolution to polygon size.
H Repeat Horizontal repetition of the texture map.
VRepeat Vertical repetition of the texture map.
AdjU Adjusts the map offset in U; this change is applied by clicking the applyAdj
button.
AdjV Adjusts the map offset in V; this change is applied by clicking the applyAdj
button.
ApplyAdj Applies changes set in the AdjU and AdjV sliders.
Switch U → V Swaps U and V space.
Cycle UV Cycles between U and V coordinates.
Flip U Flips coordinates horizontally.
Flip V Flips coordinates vertically.