■ The Texture Menus 169
Table 5.3: The Tool → Texture Map menu
Menu Option Function
Texture On Enables the currently selected map to display on the current subtool.
Clone Texture Creates a copy of the currently selected map that can be accessed via the
main Texture menu.
New texture Creates a new texture map based on the UV settings in the UV Map menu.
Fix Seam Redraws edges of disconnected polygons to remove artifacts.
Transparent Displays black as transparent.
Antialiased Applies antialiasing to the texture to smooth transitions between colors.
New From Polypaint Creates a new UV texture map based on the polypaint data.
New From masking Creates a new texture based on the current mask.
New From UV Map Creates a texture map based on the UV coordinates. This is helpful for
sighting your UV layout quickly.
New From UV Check Helps identify areas of overlapping UV by marking them in red.
New From Vertex Order Creates a gradient texture map based on vertex order. Helpful for compar-
ing two models to verify the vertex IDs are consistent.
New From Poly Order Creates a gradient texture map based on poly order. Helpful for comparing
two models to verify the mesh remains consistent.
UV Projection Texture Method
When you texture with projection, it requires that the model be temporarily dropped on the
canvas in 2.5D mode. You may paint or project from only one view at a time. This is because
the computer looks at the color information you have applied to the model and projects it
into the UV texture coordinates’ corresponding regions or into PolyPaint.
Projection Master allows you to convert the current canvas view of your model into pix-
ols. This process is called “dropping” the model to the canvas. This will allow you to use the
2.5D illustration and sculpting tools on a 3D model that is temporarily frozen in a single view
and converted to pixols. When you have finished working on the view, Projection Master will
pick up the model from the current view and project the pixol painting strokes to the model. If
you were sculpting, the detail would be projected into the current mesh; if you were painting,
the color strokes would be projected into the UV texture map or onto the PolyPaint surface.
Projection Master does this by sampling the RGB, Material, and Depth values for each pixol
on the canvas and transferring that information to the corresponding pixels on the color map
or polygons on the 3D surface.
Normally in Projection Master you rotate so that the area you want to work on is directly
facing you, dropping the model with the Projection Master button, painting or sculpting, then
picking up again. This process is repeated as many times as needed by rotating small increments
around the surface.
You will not use Projection Master often. It has been replaced by ZAppLink in version 4,
but ZAppLink actually uses Projection Master to function. For this reason I want to show you