■ Building a ZSphere Biped 219
ZSphere Base ZSpheres2 Default Skin Classic Skin
Figure 6.36 The same ZSphere model under both skinning methods
Table 6.1: Options in the Adaptive Skin subpalette
Menu Option Description
Preview Previews the adaptive skin
Density Sets the number of subdivision levels in the preview mesh as well as the
resulting adaptive skin
G Radial Controls the number of spans in the polygon mesh
Max Twist Controls the twist of the resulting mesh
Proximity Allows you to control how child ZSpheres are treated when in close prox-
imity to the parent sphere
Use Classic Skinning Reverts the skinning algorithm to ZBrush 3.1 methods; activates the set-
tings below
Ires Intersection resolution, which controls the number of children a ZSphere
can have before it is converted to a high-res sphere
Mbr Membrane resolution
Mc Minimal Skin To Child
Mp Minimal Skin To Parent
Pd Adjusts the lowest subdivision level of the skin when using Insert Local
Mesh or Connector Mesh
continues