ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

222 chapter 6 ■ ZSpheres


character sculpture from ZSphere—start to final detailed finish—see the
accompanying DVD. I have included a time-lapse video of a werewolf crea-
ture sculpture that begins with a simple ZSphere base. The initial ZSphere
mesh and final sculpture can be seen in Figure 6.45.

Figure 6.43 New appendages, such as wings, can
be added easily while existing limbs can be quickly
reconfigured.

Figure 6.42 The same ZSphere chain
rescaled and re-posed to create a
more hulking monster type of char-
acter. No new spheres were added
here—I only made changes to the
existing spheres.


Figure 6.44 Highly realistic figures can be created from a ZSphere base—in
this case, a female figure by Ryan Kingslien.

Figure 6.45 See the DVD for the video process of sculpting this werewolf
from ZSpheres.
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