ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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Transpose, ZSphere Rigging,


Retopology, and Mesh Extraction


In this chapter we’ll look at the ZBrush Transpose


tools as well as the Topology tools. We have used Transpose in earlier


chapters to move subtools, but we’ll now take a more in-depth look and


use Transpose as a dynamic posing tool. Using layers, we’ll store multiple


poses in one ZTool. We’ll also look at the ZScript Transpose Master for


posing a model with multiple subtools.


We’ll use the Topology tools to rebuild the underlying geometry of our


ZTool while retaining all the sculpted details. This allows you maximum


freedom when working in ZBrush since you can sculpt and even polypaint


a model, and then use the Topology tools to rebuild the base mesh and


project all your detail and painting. The Topology tools are also useful for


building accessories like costumes and armor parts for your models.


Moving and Posing Figures with Transpose


Transpose tools are accessible when you have a tool active in Edit mode on the canvas, but
you leave Draw mode and enter Move, Rotate, or Scale by clicking the corresponding but-
tons at the top left of the screen (or using the Q, W, E, R hotkeys: Q is for Draw mode while
W, E, and R are for Move, Scale, and Rotate, respectively). Simply press the key that corre-
sponds to the function you want and you will enter Transpose mode ready to move, rotate,
or scale. You may also select the Transpose brush directly from the Brush menu.
While this functionality is useful, it is best to learn the hotkeys early since using
them will facilitate quick movement between functions and allow you more free-
dom when working with the Transpose tools.

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