256 chapter 7 ■ Transpose, ZSphere Rigging, Retopology, and Mesh Extraction
Figure 7.68 The mesh extracted shirt shown with other subtools hidden
Adding Suspenders with ZSphere Subtools
By adding a ZSphere as a subtool, you can build new geometry that fits perfectly against
another model. This can be accomplished with ZSpheres or ZSketch. We will look at both
methods here. Let’s use a ZSphere chain to create suspenders.
- Load the costume.ztl ZTool from the DVD. From the Tool → Subtool → Append
menu, select a ZSphere to append to the tool as a subtool. Scale the sphere and place it
to coincide with the start of the suspenders at the center of the back (Figure 7.69).
2. With X Symmetry on, click and drag to draw new
ZSpheres. Continue the ZSphere chain around the
shoulders (Figure 7.70). - Preview the rope mesh with the A hotkey
(Figure 7.71). To move spheres out so they lie closer
to the surface, turn on Transparency with the
Transp button to the right of the screen. This will
allow you to see the spheres through the mesh. To
scale all the spheres down, select Scale or press the
E hotkey and click and drag the first sphere of the
chain. Figure 7.72 shows the final ZSphere chain
while pressing the Alt key. This will uniformly
scale the suspenders. To create a polymesh, click
To ol → Adaptive Skin → Make Adaptive Skin. - The previous step creates a new skin subtool of
the suspenders in the Tool menu. Append the sus-
penders to the current ZTool. You can now hide
or delete the ZSphere subtool. Figure 7.73 shows
the final suspenders ready for further sculpting.
Experiment with the Flatten brush to give them
the appearance of strips of cloth.
Figure 7.69 Placing the first ZSphere for the suspenders