ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

256 chapter 7 ■ Transpose, ZSphere Rigging, Retopology, and Mesh Extraction


Figure 7.68 The mesh extracted shirt shown with other subtools hidden

Adding Suspenders with ZSphere Subtools

By adding a ZSphere as a subtool, you can build new geometry that fits perfectly against
another model. This can be accomplished with ZSpheres or ZSketch. We will look at both
methods here. Let’s use a ZSphere chain to create suspenders.


  1. Load the costume.ztl ZTool from the DVD. From the Tool → Subtool → Append
    menu, select a ZSphere to append to the tool as a subtool. Scale the sphere and place it
    to coincide with the start of the suspenders at the center of the back (Figure 7.69).
    2. With X Symmetry on, click and drag to draw new
    ZSpheres. Continue the ZSphere chain around the
    shoulders (Figure 7.70).

  2. Preview the rope mesh with the A hotkey
    (Figure 7.71). To move spheres out so they lie closer
    to the surface, turn on Transparency with the
    Transp button to the right of the screen. This will
    allow you to see the spheres through the mesh. To
    scale all the spheres down, select Scale or press the
    E hotkey and click and drag the first sphere of the
    chain. Figure 7.72 shows the final ZSphere chain
    while pressing the Alt key. This will uniformly
    scale the suspenders. To create a polymesh, click
    To ol → Adaptive Skin → Make Adaptive Skin.

  3. The previous step creates a new skin subtool of
    the suspenders in the Tool menu. Append the sus-
    penders to the current ZTool. You can now hide
    or delete the ZSphere subtool. Figure 7.73 shows
    the final suspenders ready for further sculpting.
    Experiment with the Flatten brush to give them
    the appearance of strips of cloth.


Figure 7.69 Placing the first ZSphere for the suspenders

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