ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Building Accessories with Topology Tools and Mesh Extraction 257

Figure 7.70 Drawing the ZSphere chain for the suspenders


That completes the building of accessories for
this character. Figure 7.74 shows an example of a
character with costume elements built using some of
the methods discussed in this chapter.
These techniques can be combined with the
sculpting processes you have learned so far to quickly
generate complex accessories for your characters.
Topology and ZSphere-based costume elements are
ready for use in other 3D applications. Mesh extrac-
tion accessories and most ZSketch unified skins, on
the other hand, would require being rebuilt with the
Topology tools into an ordered mesh if they need to
be animated and textured. All of these meshes are
suitable for build on a 3D printer as is (as long as they
are created with a thickness).


Figure 7.71 Preview the suspender mesh. Figure 7.72 The entire chain can be scaled by Alt-clicking
and dragging the first sphere of the chain while in Scale mode.


Figure 7.73 The final suspenders appended to the charac-
ter as a subtool
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