ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

286 chapter 8 ■ ZBrush Movies and Photoshop Composites


Figure 8.39 Place the matte layer at the top of the stack.


Painting Eyes


In this section we will create one of the most impor-
tant parts of the creature illustration: the eyes. The
eyes are so very important because they are the natu-
ral focal point of a face. Even an alien face with eyes
will naturally draw the viewer to the gaze of the char-
acter. It is for this reason that we need to do the best
we can to create a sense of realism and life in the eyes.
A flat, fake-looking eye can destroy an otherwise
compelling image. For that reason we will take extra
care to create eyes with depth, shine, and most of all
character!


  1. Load the iris.psd file from the DVD. Copy
    and paste it into the current document. Enter
    Transform mode by pressing Ctrl+T, and using
    the sculpted iris as a guide to perspective, place
    the iris on the eye.

  2. Repeat this process for both eyes. It can be help-
    ful to dial back the opacity slightly when trying
    to match the perspective of the guide circles on
    the eye sculpture.

  3. Collapse the two iris layers into one. Jump the
    layer up as a copy by pressing Ctrl+J and set the
    top layer to Overlay (Figure 8.40). This will help
    accentuate the color of the eyes.

  4. Using the matte layer, select the eye area using
    the Magic Wand tool. Invert the selection
    and delete the parts of the iris that overlap the
    eyelids. Invert the selection again and using the
    paintbrush darken a shadow in the top of the
    irises. The iris recesses into the eye so there will
    be a shadow cast here (Figure 8.41).

  5. Using the paintbrush, punch in the pupil and
    change its shape if you desire. Be sure to use
    a medium softness on the edge of your brush.
    Figure 8.42 shows the iris after further adjust-
    ments but before adding reflections.


Reflections
We will now add a reflection to the surface of the eye.
Doing so will both describe the character’s environ-
ment and help define the transparent surface of the
corneal bulge of the eye.

Figure 8.40 Duplicate the iris layers and set the blending
mode to overlay to punch up the color.


Figure 8.41 Painting in a shadow on the iris


By placing the reflection correctly, you can cre-
ate the impression of a clear lens over the iris, increas-
ing the realism of the eyes.
Free download pdf