ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Exporting Directly from ZBrush to Maya Using GoZ 299

(Figure 9.8). These options will allow your normal map and color maps to render
directly in the Maya viewport (Figure 9.9).


  1. To render the image with basic settings simply click the Render button at the top of the
    Maya screen (Figure 9.10).


Figure 9.5 The mesh at the lowest subdivision level with normal and color maps generated.
You are now ready to transfer to Maya.

Exports current Subtool to GoZ enabled application

Exports only visible subtools to GoZ enabled application

Exports all subtools to GoZ enabled application

Figure 9.6 The GoZ button under the Tool menu
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