ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1
■ Exporting Directly from ZBrush to Maya Using GoZ 301

Figure 9.9 The Alien with normal and color maps displaying in the Maya viewport


Figure 9.10 The Render button in the Maya interface


That completes the process of exporting a model with normal and color maps from
ZBrush to Maya using GoZ.


Exporting to Maya Using Displacement Maps

Now let’s look at how to do the same thing using displacement maps.



  1. Close Maya or save your work and create a new empty scene. We want to clear the
    previous scene before we proceed.

  2. Back in ZBrush, turn off Normal Map but click the Texture slot in the Normal Map
    menu and select Texture Off (Figure 9.11).

Free download pdf