■ Exporting Directly from ZBrush to Maya Using GoZ 301
Figure 9.9 The Alien with normal and color maps displaying in the Maya viewport
Figure 9.10 The Render button in the Maya interface
That completes the process of exporting a model with normal and color maps from
ZBrush to Maya using GoZ.
Exporting to Maya Using Displacement Maps
Now let’s look at how to do the same thing using displacement maps.
- Close Maya or save your work and create a new empty scene. We want to clear the
previous scene before we proceed. - Back in ZBrush, turn off Normal Map but click the Texture slot in the Normal Map
menu and select Texture Off (Figure 9.11).