ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Exporting Directly from ZBrush to Maya Using GoZ 303

Figure 9.13 When a displacement map is active on a subtool, it will display in Preview mode.

Figure 9.14 Opening the Preferences menu


  1. Select Rendering from the left menu in the Preferences window. Under Rendering,
    select mental ray from the Preferred Renderer drop-down list (Figure 9.15). Also check
    Use Maya-Style Alpha Detection On File Textures.

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