ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Exporting Directly from ZBrush to Maya Using GoZ 305

Figure 9.17 The mesh is now ready to render. Click the Render button at the top of the screen to
see the effect of the displacement map.


Exporting Your Model from

ZBrush Manually

In this section, we’ll discuss how to export your
mesh from ZBrush as an OBJ file ready to import
into Maya. We’ll look at various options for U V map-
ping as well as methods of replacing the UVs on the
ZTool before exporting geometry and displacement
maps. For rendering, we’ll use the mental ray render
plug-in. mental ray comes with Maya and offers
extremely powerful rendering options for displace-
ment mapping:



  1. Begin by exporting the lowest subdivision level
    of your ZTool from ZBrush as an OBJ file.
    When exporting an OBJ from your ZTool, be
    sure you are at the lowest subdivision level or
    the level you want to generate your displace-
    ment map from.

  2. To export the level 1 mesh, select Tool → Export,
    turn on Mrg, and turn off Grp. The MRrg
    button will merge the UV points. (If you left Figure 9.18 A test displacement render from the GoZ
    export file

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