ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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12 chapter 1 ■ Sculpting, from Traditional to Digital


Flanking the document window are two columns that contain some quick links to
other menus. The left side has fly-out icons linked to the Brush, Stroke, Alpha, Texture, and
Material menus. Here you will also find a color picker for selecting colors while painting.
The right side contains a selection of icons primarily concerned with navigating the doc-
ument window and the display of your active tool. It is important to note that all these options
are available in the top-row menus and often the menus (as in the case of Brush, Stroke, Alpha,
Texture, and Material) are abridged in the form found here. For all the options, visit the full
menu at the top of the screen (the area marked “Brush controls” in Figure 1.13).
The top menu bar allows you to change the various aspects of your active sculpting
tool. It contains an alphabetized list of the complete ZBrush menus. The ZBrush interface
allows you to work in a circular fashion, picking menus and options as needed. Any main
menu can be torn off and docked on the side of the screen by clicking the round radial but-
ton. Table 1.1 provides a breakdown of each menu and its major contents.
At any time while you are working on a model in Edit mode, right-clicking the mouse
will open a pop-up menu at your cursor location. Here you can quickly access your ZIntensity,
RGB Intensity, Draw Size, and Focal Shift settings.

Transpose controls

Quick Launch

Color Picker

Rotate safe area

Lightbox

Main Menu

Brush controls
Render

Document Size control

Menu Dock

Navigation

Document Window

Figure 1.13 The ZBrush interface

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