ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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364 chapter 10 ■ ZSketch and Hard-Surface Brushes


You can further refine the clip plane by adding
anchor points. Press the Alt key once while drawing a
clip line to create a curve point; press Alt twice to create
an anchor point for a right angle (Figure 10.42). With
these tools you can create complex compound mechani-
cal shapes faster than in any other program. It is liter-
ally like sculpting mechanical forms (Figure 10.43). Be
sure to see the accompanying DVD for a video on the
Clip brushes.

Planar Brushes
The Planar brushes will flatten the mesh based on
the direction of the underlying surface normal and the
document plane. The depth at which they will carve
away form is dependent on the Depth setting under
the Brush menu. The Imbed feature will determine
how far a Planar brush will begin its depth into the
surface (Figure 10.44).
Many of the Planar brushes make use of the new backtrack setting under Stroke →
LazyMouse (Figure 10.45). PlanarLine, for instance, allows you to bevel an edge using the
Backtrack Line setting (Figure 10.46).

Figure 10.43 This mechanical form study was created entirely using spheres and the Clip brushes.

Press Alt twice for
hard angles

Press Alt once for a
curved line

Figure 10.42 Laying in anchor points
can further refine the clip plane.


Figure 10.44
The brush Depth
Mask control
sets how deep
into the surface
the Planar brush
functions.


Figure 10.45 Planar line used to bevel an edge

Figure 10.46
The new
Backtrack Stroke
settings are used
by many of the
Planar brushes
to create unique
tools.
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