ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Create a Ray Gun 375

Create a Ray Gun


We will begin by creating a general base form for our gun. To do this, we will revisit
ZSketch. We will begin by making a ZSphere skeleton to build our strokes on. As you read
this exercise, be sure to check the accompanying DVD for a video of the exercise in progress.
The ZTools for all steps are included, so you can start with the ZSphere chain or the original
ZSketch files and follow along.



  1. Initialize ZBrush or start a new session. Select a ZSphere from the Tool menu and draw
    it on the canvas. Create spheres on either side to create a chain, as shown in Figure 10.72.
    The root sphere is at the center. Continue to develop the ZSphere chain until you have the
    configuration shown in Figure 10.73.


Figure 10.72 We will be building this ray gun in this section.


  1. When the skeleton is ready, enable Edit Sketch under Tool → ZSketch. Using the ZSketch
    brushes, start building the form of the gun. Remember you can trim these shapes down
    into more mechanical forms later (Figure 10.74). The intention at this stage is to lay out
    a stroke for each major form. I try to work a little more carefully here instead of quickly
    piling strokes on the skeleton.

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