■ Create a Ray Gun 385
You can avoid having to mask the other polygroups while you use the Move brush if you
enable Group Masking. You’ll find Group Masking under Brush → Auto Masking → Mask
By Polygroups. Set the slider to 100 and the Move brush will only affect the first polygroup
you touch for each stroke. It’s a convenient way to ensure you will move only one group at
a time without having to go through the extra masking steps.
Next you’ll add some more intricate parts to the gun using ShadowBox. First you need
to cut a space to place these pieces. Subdivide the mesh by pressing Ctrl+D. This will help
you get sharper edges with the next steps. Mask the area shown in Figure 10.92 and use the
Clip Curve brush to trim a notch out of the gun.
The first part you will create is a barrel for the gun. Duplicate the gun under
To ol → Subtool → Duplicate and click the ShadowBox button under the Subtool menu
(Figure 10.93). Use Transpose Scale to size the ShadowBox up and place it where the barrel
will be (Figure 10.94). Make sure the Mask Rectangle brush is selected. Draw a mask from
the side to define the length of the barrel (Figure 10.95a). Rotate to the front view and
select the Mask Circle brush. Draw a circular mask to define the shape of the barrel from
the front view (Figure 10.95b). Click the ShadowBox button to exit and generate a mesh
from your ShadowBox geometry (Figure 10.95c).
Figure 10.90 Use the Clip Circle brush to further trim the trigger area.