ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1
Index ■ 399

Basic Material shader, 280
best practices, 7–8
Best Preview Render option, 281, 281
bind for rigging, 258–260
biped from ZSpheres
adaptive skin controls, 216 –220, 217–219
body, 211–215, 212–215
edge loops to head, 220–222, 220–222
hands and feet, 216 , 216
blend shapes, 275–277, 275–277
Blinn shaders, 331, 332
Blob brush, 37
blurring masks, 230, 230
bones, posing, 233, 234
borders
alpha strokes, 136
group loops for, 366, 367
shrinking, 82
box models
legs from, 81, 81
ShadowBox tool
ray gun, 385, 387–388
working with, 366 –370, 366–372
Bridgman, George, 3
brush-based mesh generation tools. See ZSketch tool
brush change dialog box, 15, 15
Brush menu, 12–13, 35 , 35–36
Clay brushes, 44– 45, 44–46
custom brushes, 43– 44, 43– 44
modifiers, 39– 42, 40 – 43
options, 38–39
Polish, Planar, and Trim brushes, 47– 48
sculpting brushes, 36 –37
Brush Modifier slider, 25, 25 , 27
Brush window, 35, 35
brushes
custom, 43– 44, 43– 44, 174 –175, 174 –175
hard-surface, 361–365, 362–365
masking and visibility, 15–16, 16
modes, 14
ZSketch, 348–350, 348–350
BrushMod slider, 35
buccinator, 61–62, 61
Bulge brush, 349
Bulge and Flush brush, 349
bump maps, 296
HD geometry for, 152–156, 153 , 155
in Maya, 325–326, 326
Bump Viewer material, 153–156, 153 , 155 , 296
bumps on neck, 144, 145
bust. See character bust
buttocks for gesture figure, 351, 351


C


calves
bipeds, 215
gesture figure, 351, 351


cameras, 19
Canderle, Damien, 341, 341
canthus of eyes, 68
canvas setup in Photoshop, 278–279, 278–279
Catmull-Clark subdivision, 80
cavity maps
Multi Map Exporter for, 337 , 337
settings, 281–282, 282
working with, 333–335, 333–335
Cavity Masking options, 39, 42, 43
cavity passes in compositing, 285, 285
Cawrse, Andrew, 49
CCMesh primitives, 319
Cellini, Benvenuto, 4
center of balance in posing, 230, 231 , 235
Center option, 16
chains, ZSphere, 207–210, 208–210, 345, 346
character bust, 79
demon beast, 102–108, 102–108
geometry, 99–102, 100 –102
horns, 100 –101, 100 –101, 108–109, 109–112
refining, 112–117, 112–117
sculpting, 94–99, 95–99
Character ZTool, 153 , 252, 252
checker textures, 199, 199
cheekbones
demon beast, 106, 106
sculpting, 54–56, 55–56, 61, 62
cheeks, 66
chest, 69
DemoSoldier, 232, 260
hero type, 9
chin, 65, 65
Circle option, 16
Classic Skinning method, 217–221, 218–219
clavicles, 69–70, 71
Clay brushes, 37
horns, 102, 102
skull, 54
in subdivisions, 34–35
working with, 44– 45, 44–46
clay maquettes, 250 , 251 , 343, 345
Claytubes brushes, 41, 44 – 45, 51
Cleanup Options dialog box, 326–327, 327
Clip brushes, 37, 75, 362, 362
ray gun, 377, 380 , 382
working with, 363–364, 363–364
Clip Circle brush, 384, 385
Clip Curve brush
ray gun, 377, 381, 381 , 383 , 385, 386
working with, 75, 75
cloth, 264–265, 264–265
clouds, compositing, 289–290, 289–290
coin operator, 130, 130
collapsing layers, 288, 291, 291
collarbones
demon beast, 103, 104
sculpting, 69–70, 71
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