ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1
400 ■ Index

color
base, 178 –179, 178 –179
bump maps, 154, 155
custom spray brush, 174 –175, 174 –175
face temperature, 173 –176, 174 –176
mottling pass, 176 –177, 177–178
optical mixing, 173 , 173
polygroups, 88
polypainting, 170
Projection Master, 170
saturation, 173, 173
temperature, 172 –173, 179 –180, 179–180
theory, 172 , 172
color maps, 153
Color menu, 13
Color Masking menu, 39
Color Spray stroke, 128
color wheel, 172, 172
CompactMem slider, 80
compositing, 283
background, 289 , 289
clouds, 289–290, 289–290
depth of field, 291–292, 291–292
detailing, 284–285, 285–286
eyes, 286–287, 286–288
loading renders as layers, 283–284, 284
masks, 290 , 290
noise, 289
Compression Settings dialog box, 268, 269
conch, 72–73, 72
contrapposto, 230
control painting tools, 200–202, 200–203
cool colors, 172–173
cranial mass, 49, 49
Create Render Node window, 331, 332
creature design, 293 , 293
creature skin, 172 –174, 172–174
crosshatched strokes, 57, 58
crosshatched wrinkles, 142, 143
Curve options, 38–39
curves, 16, 16
custom brushes
creating, 174 –175, 174 –175
saving, 43– 44, 43– 44
customizing interface, 16


D


Dacol, Cesar, 46 – 47, 139, 139
Dadela, Magdalena, 171
Dam Standard brush, 146–147, 147
David sculpture, 4
Decimation Master plug-in, 338–339, 339–340
Deco brush, 181, 181
Deformation option, 170
deleting
faces, 242, 243
keyframes, 272
subtools, 232


demon beast
horns, 108–109, 109–112
refining, 112–117, 112–117
sculpting, 102–108, 102–108
demon head from polyspheres, 81, 81
DemoSoldier
measuring, 262 , 262–263
posing, 231–236, 231–234, 236
rigging, 258 –261, 258–261
density settings
adaptive skin controls, 217, 239, 240
UV space, 200, 202, 202–203
Depth menu, 38
depth of field, compositing, 291–292, 291–292
Depth settings
brushes, 39, 364, 364
masking, 66, 66
detailing, 119
alphas in. See alphas
compositing, 284–285, 285–286
considerations, 156–160, 156 –161
and form, 119 –120, 120
HD geometry
for bump maps, 152–156, 153 , 155
for fine details, 148 –152, 149 –152
layers, 136–138, 136–138
Stingerhead. See Stingerhead character
difference maps, 295–296
digastric muscles, 65, 65 , 69
directional lights, 332
Directional Masking menu, 39
Displace brush, 36
displacement maps
16-bit
creating, 311–312, 312
for Maya, 324 –325, 325
32-bit
creating, 313
for Maya, 315–321, 317–318, 321–322
multimap, 322–324, 323–324
exporting to Maya using, 301–302, 302
for mental ray, 302–304, 303–305, 315–316, 316
menu options, 313 –315, 314
mesh shapes for, 311
Multi Map Exporter for, 335–336
multiple maps per UV region, 313
overlapping UVs in, 306 –310, 306 –310
purpose, 296–297, 296
rendering in Maya, 302–304, 303–305
shaders for, 317–319, 318
Dist slider, 244 –245
Document menu, 13
Document Move Gyro, 25
document window, 11, 17
documents, 17
Dots stroke, 128
Double button, 27–28, 27–28
Double Sided option, 170
DPSubPix mode, 315
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