ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1
Index ■ 401

DragDot stroke, 128
DragRect stroke, 124, 125
alphas for, 127, 127
description, 128
drapery, 253, 254 , 264–265, 264–265
Draw menu, 13
Draw Size option, 14, 14
dropping models to canvas, 169


E


ear hole, 50, 50 , 56, 72, 72
ears
biped, 221, 221
character bust, 96, 96–97
color, 175, 176 , 179, 179–180
masking, 91–92, 92
polygroups for, 91–92, 91–92
sculpting, 71–75, 72–75
écorché approach, 49 –51, 49–51
edge loops
to head, 220–222, 220–222
for meshes, 80
ZSphere chains, 209, 210
edges
borders, 82
group loops for, 366, 367
softening, 331, 331
Edit curves, 40–41, 41
Edit menu, 13
Edit mode
entering, 18, 18
navigation in, 14
pop-up menus in, 12
topology, 238–240, 239
eight heads in proportion, 7, 7
Elastic brush, 36, 98, 98–99
Elasticity option, 39
elbows
bends, 233, 234
biped, 213, 214
Elevation mode for stencils, 132
endpoints, action line, 226–228, 227 , 229
Export Mesh plug-in, 337 , 337
exporting
with Decimation Master, 338–339, 339–340
to Maya
using displacement maps, 301–302, 302
using GoZ, 297–301, 298–301
manual process, 305–306
movies, 274
extracted meshes, 254–255, 255–256
extracting maps from HD, 197–198, 198
extraordinary vertices, 86
eye sockets, 50, 54–55, 55 , 61– 62
eye wrinkles
masks for, 66, 67
stencils for, 141–142, 141–142


eyeballs, 29, 29
eyelids, 29, 29 , 64, 64
eyes
biped, 220, 220
compositing, 286–287, 286–288
demon beast, 106, 106 –107
sculpting, 62–65, 63–65
Stingerhead, 187, 187

F
faces
animating, 275–277, 275–277
biped, 221
muscles, 58– 62, 59– 62
skin and fat on, 66–68, 66–68
temperature zones, 173 –176, 174 –176
facial mass, 49, 49 , 55–58, 55–58
fade settings
Projection Master, 170
SpotLight, 192, 193
falloff settings, 14, 14
fat on face, 66–68, 66–68
Feature Displacement option, 316, 317
feet, 216 , 216 , 218
File menu, 13
File Node options for displacement maps, 319
filters
Cloud, 289
Gaussian Blur, 284
Lens Blur, 292, 292
fists for gesture figure, 352, 353
Flat Color material, 105, 105 , 280–281, 281–282
Flatten brush, 37
Float brush, 349
floating-point maps, 313
floors, 368, 368
Flush brushes, 349
Focal Shift option, 14, 14
folds, 264–265, 264–265
forearm twist, 233, 233
forehead
demon beast, 106, 106
sculpting, 61
forest spirit character, 152, 152
form
categories, 119 –120, 120
overview, 4–7, 4–7
Frame mode
goblin mesh, 84, 84
Projection Master, 181
Freehand stroke
with alphas, 122, 123 , 127
description, 128
From Masking option, 89–90
From polypaint option, 89–90
frontalis muscles, 59 , 61, 62
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